/** Frames per second */
float fps;
- std::vector<Surface*> surfaces;
+ std::vector<SurfacePtr> surfaces;
};
typedef std::map <std::string, Action*> Actions;
void parse_action(const Reader& lispreader, const std::string& basedir);
/** Get an action */
- Action* get_action(std::string act);
+ const Action* get_action(const std::string act);
Actions actions;
std::string name;