class SpriteData
{
public:
- /** cur has to be a pointer to data in the form of ((x-offset 5)
- (y-offset 10) ...) */
- SpriteData(const lisp::Lisp* cur);
- ~SpriteData();
+ /** cur has to be a pointer to data in the form of ((x-offset 5)
+ (y-offset 10) ...) */
+ SpriteData(const lisp::Lisp* cur, const std::string& basedir);
+ ~SpriteData();
- const std::string& get_name() const
- {
- return name;
- }
+ const std::string& get_name() const
+ {
+ return name;
+ }
private:
- friend class Sprite;
+ friend class Sprite;
- struct Action
- {
- Action();
- ~Action();
-
- std::string name;
+ struct Action
+ {
+ Action();
+ ~Action();
- /** Position correction */
- int x_offset;
- int y_offset;
- /** Drawing priority in queue */
- int z_order;
+ std::string name;
- /** Frames per second */
- float fps;
+ /** Position correction */
+ int x_offset;
+ int y_offset;
+ /** Drawing priority in queue */
+ int z_order;
- std::vector<Surface*> surfaces;
- };
+ /** Frames per second */
+ float fps;
- typedef std::map <std::string, Action*> Actions;
- Actions actions;
+ std::vector<Surface*> surfaces;
+ };
- void parse_action(const lisp::Lisp* lispreader);
- /** Get an action */
- Action* get_action(std::string act);
+ typedef std::map <std::string, Action*> Actions;
+ Actions actions;
- std::string name;
+ void parse_action(const lisp::Lisp* lispreader, const std::string& basedir);
+ /** Get an action */
+ Action* get_action(std::string act);
+
+ std::string name;
};
#endif