include fixes from ohnobinki, video_systems.cpp should fall back to SDL now if GL...
[supertux.git] / src / sprite / sprite_manager.cpp
index fd100b1..72d282c 100644 (file)
 #include "util/file_system.hpp"
 #include "util/reader.hpp"
 
+#include <sstream>
+#include <stdexcept>
+
+
 SpriteManager::SpriteManager() :
   sprites()
 {