#include "lisp/parser.hpp"
#include "sprite/sprite.hpp"
#include "util/file_system.hpp"
+#include "util/reader.hpp"
SpriteManager* sprite_manager = NULL;
}
std::auto_ptr<SpriteData> data (
- new SpriteData(sprite, FileSystem::dirname(filename)) );
+ new SpriteData(*sprite, FileSystem::dirname(filename)) );
sprites[filename] = data.release();
return sprites[filename];