split worldmap into several files, updates, use SDL_Delay earlier to reduce CPU usage...
[supertux.git] / src / sprite / sprite_manager.cpp
index 999c254..411255b 100644 (file)
@@ -32,6 +32,8 @@
 #include "file_system.hpp"
 #include "log.hpp"
 
+SpriteManager* sprite_manager = NULL;
+
 SpriteManager::SpriteManager()
 {
 }