#include "lisp/lisp.hpp"
#include "lisp/parser.hpp"
#include "lisp/list_iterator.hpp"
+#include "file_system.hpp"
SpriteManager::SpriteManager(const std::string& filename)
{
lisp::ListIterator iter(resources);
while(iter.next()) {
if(iter.item() == "sprite") {
- SpriteData* spritedata = new SpriteData(iter.lisp());
+ SpriteData* spritedata = new SpriteData(iter.lisp(), "images/");
Sprites::iterator i = sprites.find(spritedata->get_name());
if (i == sprites.end()) {
SpriteManager::create(const std::string& name)
{
Sprites::iterator i = sprites.find(name);
+ SpriteData* data;
if(i == sprites.end()) {
- std::stringstream msg;
- msg << "Sprite '" << name << "' not found.";
+ // try loading the spritefile
+ data = load(name);
+ if(data == NULL) {
+ std::stringstream msg;
+ msg << "Sprite '" << name << "' not found.";
+ throw std::runtime_error(msg.str());
+ }
+ } else {
+ data = i->second;
+ }
+
+ return new Sprite(*data);
+}
+
+SpriteData*
+SpriteManager::load(const std::string& filename)
+{
+ lisp::Parser parser;
+ std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
+
+ const lisp::Lisp* sprite = root->get_lisp("supertux-sprite");
+ if(!sprite) {
+ std::ostringstream msg;
+ msg << "'" << filename << "' is not a supertux-sprite file";
throw std::runtime_error(msg.str());
}
- return new Sprite(*i->second);
+
+ std::auto_ptr<SpriteData> data (
+ new SpriteData(sprite, FileSystem::dirname(filename)) );
+ sprites[filename] = data.release();
+
+ return sprites[filename];
}