}
}
-std::auto_ptr<Sprite>
+SpritePtr
SpriteManager::create(const std::string& name)
{
Sprites::iterator i = sprites.find(name);
data = i->second;
}
- return std::auto_ptr<Sprite>(new Sprite(*data));
+ return SpritePtr(new Sprite(*data));
}
SpriteData*