move changes to the right branch
[supertux.git] / src / src / video / texture_manager.hpp
diff --git a/src/src/video/texture_manager.hpp b/src/src/video/texture_manager.hpp
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+//  $Id$
+//
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
+#ifndef __IMAGE_TEXTURE_MANAGER_HPP__
+#define __IMAGE_TEXTURE_MANAGER_HPP__
+
+#include <config.h>
+
+#include "glutil.hpp"
+#include <string>
+#include <vector>
+#include <map>
+#include <set>
+
+class Texture;
+namespace GL { class Texture; }
+
+class TextureManager
+{
+public:
+  TextureManager();
+  ~TextureManager();
+
+  Texture* get(const std::string& filename);
+
+#ifdef HAVE_OPENGL
+  void register_texture(GL::Texture* texture);
+  void remove_texture(GL::Texture* texture);
+
+  void save_textures();
+  void reload_textures();
+#endif
+
+private:
+  friend class Texture;
+  void release(Texture* texture);
+
+  typedef std::map<std::string, Texture*> ImageTextures;
+  ImageTextures image_textures;
+
+  Texture* create_image_texture(const std::string& filename);
+
+#ifdef HAVE_OPENGL
+  typedef std::set<GL::Texture*> Textures;
+  Textures textures;
+
+  struct SavedTexture
+  {
+    GL::Texture* texture;
+    GLint width;
+    GLint height;
+    char* pixels;
+    GLint border;
+
+    GLint min_filter;
+    GLint mag_filter;
+    GLint wrap_s;
+    GLint wrap_t;
+  };
+  std::vector<SavedTexture> saved_textures;
+
+  void save_texture(GL::Texture* texture);
+#endif
+};
+
+extern TextureManager* texture_manager;
+
+#endif