void
Statistics::write(lisp::Writer& writer)
{
- writer.write_int("coins-collected", coins);
- writer.write_int("coins-collected-total", total_coins);
- writer.write_int("badguys-killed", badguys);
- writer.write_int("badguys-killed-total", total_badguys);
- writer.write_float("time-needed", time);
- writer.write_int("secrets-found", secrets);
- writer.write_int("secrets-found-total", total_secrets);
+ writer.write("coins-collected", coins);
+ writer.write("coins-collected-total", total_coins);
+ writer.write("badguys-killed", badguys);
+ writer.write("badguys-killed-total", total_badguys);
+ writer.write("time-needed", time);
+ writer.write("secrets-found", secrets);
+ writer.write("secrets-found-total", total_secrets);
}
*/
// skip draw if stats were declared invalid
if (!valid) return;
- context.draw_text(white_small_text, std::string("- ") + _("Best Level Statistics") + " -", Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, WMAP_INFO_TOP_Y1), ALIGN_CENTER, LAYER_GUI);
+ context.draw_text(small_font, std::string("- ") + _("Best Level Statistics") + " -", Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, WMAP_INFO_TOP_Y1), ALIGN_CENTER, LAYER_GUI,Statistics::header_color);
std::string caption_buf;
std::string stat_buf;
break;
}
- context.draw_text(white_small_text, caption_buf, Vector(WMAP_INFO_LEFT_X, posy), ALIGN_LEFT, LAYER_GUI);
- context.draw_text(white_small_text, stat_buf, Vector(WMAP_INFO_RIGHT_X, posy), ALIGN_RIGHT, LAYER_GUI);
- posy += white_small_text->get_height() + 2;
+ context.draw_text(small_font, caption_buf, Vector(WMAP_INFO_LEFT_X, posy), ALIGN_LEFT, LAYER_GUI, Statistics::header_color);
+ context.draw_text(small_font, stat_buf, Vector(WMAP_INFO_RIGHT_X, posy), ALIGN_RIGHT, LAYER_GUI, Statistics::header_color);
+ posy += small_font->get_height() + 2;
}
}
void
-Statistics::draw_message_info(DrawingContext& context, std::string title)
-{
- // skip draw if level was never played
- // TODO: do we need this?
- if (coins == nv_coins) return;
-
- // skip draw if stats were declared invalid
- if (!valid) return;
-
- const float width = white_small_text->get_text_width("Max coins collected: 1111 / 1111");
- const float left = (SCREEN_WIDTH - width) / 2;
- const float right = (SCREEN_WIDTH + width) / 2;
-
- context.draw_text(gold_text, title, Vector(SCREEN_WIDTH/2, 410), ALIGN_CENTER, LAYER_GUI);
-
- char stat_buf[128];
- int py = 450 + 18;
-
- snprintf(stat_buf, sizeof(stat_buf), "%d/%d", coins, total_coins);
- context.draw_text(white_small_text, _("Max coins collected:"), Vector(left, py), ALIGN_LEFT, LAYER_GUI);
- context.draw_text(white_small_text, "%d / %d", Vector(right, py), ALIGN_RIGHT, LAYER_GUI);
- py+=18;
-
- snprintf(stat_buf, sizeof(stat_buf), "%d/%d", badguys, total_badguys);
- context.draw_text(white_small_text, _("Max fragging:"), Vector(left, py), ALIGN_LEFT, LAYER_GUI);
- context.draw_text(white_small_text, "%d / %d", Vector(right, py), ALIGN_RIGHT, LAYER_GUI);
- py+=18;
-
- int csecs = (int)(time * 100);
- int mins = (int)(csecs / 6000);
- int secs = (csecs % 6000) / 100;
- snprintf(stat_buf, sizeof(stat_buf), "%02d:%02d", mins,secs);
- context.draw_text(white_small_text, _("Min time needed:"), Vector(left, py), ALIGN_LEFT, LAYER_GUI);
- context.draw_text(white_small_text, "%02d:%02d", Vector(right, py), ALIGN_RIGHT, LAYER_GUI);
- py+=18;
-
- snprintf(stat_buf, sizeof(stat_buf), "%d/%d", secrets, total_secrets);
- context.draw_text(white_small_text, _("Max secrets found:"), Vector(left, py), ALIGN_LEFT, LAYER_GUI);
- context.draw_text(white_small_text, "%d / %d", Vector(right, py), ALIGN_RIGHT, LAYER_GUI);
- py+=18;
-}
-
-void
Statistics::draw_endseq_panel(DrawingContext& context, Statistics* best_stats, Surface* backdrop)
{
// skip draw if level was never played
context.draw_surface(backdrop, Vector(bd_x, bd_y), LAYER_GUI);
context.pop_transform();
- context.draw_text(white_text, _("You"), Vector(col2_x, row1_y), ALIGN_LEFT, LAYER_GUI);
- context.draw_text(white_text, _("Best"), Vector(col3_x, row1_y), ALIGN_LEFT, LAYER_GUI);
+ context.draw_text(normal_font, _("You"), Vector(col2_x, row1_y), ALIGN_LEFT, LAYER_GUI, Statistics::header_color);
+ context.draw_text(normal_font, _("Best"), Vector(col3_x, row1_y), ALIGN_LEFT, LAYER_GUI, Statistics::header_color);
- context.draw_text(white_text, _("Coins"), Vector(col2_x-16, row3_y), ALIGN_RIGHT, LAYER_GUI);
+ context.draw_text(normal_font, _("Coins"), Vector(col2_x-16, row3_y), ALIGN_RIGHT, LAYER_GUI, Statistics::header_color);
int coins_best = (best_stats && (best_stats->coins > coins)) ? best_stats->coins : coins;
int total_coins_best = (best_stats && (best_stats->total_coins > total_coins)) ? best_stats->total_coins : total_coins;
- context.draw_text(gold_text, coins_to_string(coins, total_coins), Vector(col2_x, row3_y), ALIGN_LEFT, LAYER_GUI);
- context.draw_text(gold_text, coins_to_string(coins_best, total_coins_best), Vector(col3_x, row3_y), ALIGN_LEFT, LAYER_GUI);
+ context.draw_text(normal_font, coins_to_string(coins, total_coins), Vector(col2_x, row3_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);
+ context.draw_text(normal_font, coins_to_string(coins_best, total_coins_best), Vector(col3_x, row3_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);
- context.draw_text(white_text, _("Secrets"), Vector(col2_x-16, row4_y), ALIGN_RIGHT, LAYER_GUI);
+ context.draw_text(normal_font, _("Secrets"), Vector(col2_x-16, row4_y), ALIGN_RIGHT, LAYER_GUI, Statistics::header_color);
int secrets_best = (best_stats && (best_stats->secrets > secrets)) ? best_stats->secrets : secrets;
int total_secrets_best = (best_stats && (best_stats->total_secrets > total_secrets)) ? best_stats->total_secrets : total_secrets;
- context.draw_text(gold_text, secrets_to_string(secrets, total_secrets), Vector(col2_x, row4_y), ALIGN_LEFT, LAYER_GUI);
- context.draw_text(gold_text, secrets_to_string(secrets_best, total_secrets_best), Vector(col3_x, row4_y), ALIGN_LEFT, LAYER_GUI);
+ context.draw_text(normal_font, secrets_to_string(secrets, total_secrets), Vector(col2_x, row4_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);
+ context.draw_text(normal_font, secrets_to_string(secrets_best, total_secrets_best), Vector(col3_x, row4_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);
- context.draw_text(white_text, _("Time"), Vector(col2_x-16, row2_y), ALIGN_RIGHT, LAYER_GUI);
+ context.draw_text(normal_font, _("Time"), Vector(col2_x-16, row2_y), ALIGN_RIGHT, LAYER_GUI, Statistics::header_color);
float time_best = (best_stats && (best_stats->time < time)) ? best_stats->time : time;
- context.draw_text(gold_text, time_to_string(time), Vector(col2_x, row2_y), ALIGN_LEFT, LAYER_GUI);
- context.draw_text(gold_text, time_to_string(time_best), Vector(col3_x, row2_y), ALIGN_LEFT, LAYER_GUI);
+ context.draw_text(normal_font, time_to_string(time), Vector(col2_x, row2_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);
+ context.draw_text(normal_font, time_to_string(time_best), Vector(col3_x, row2_y), ALIGN_LEFT, LAYER_GUI, Statistics::text_color);
}
void