fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / statistics.cpp
index ab97add..5539b72 100644 (file)
@@ -1,5 +1,9 @@
-//  SuperTux
-//  Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details
+//  $Id$
+//
+//  SuperTux (Statistics module)
+//  Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt>
+//  Copyright (C) 2006 Ondrej Hosek <ondra.hosek@gmail.com>
+//  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
 //
 //  This program is free software; you can redistribute it and/or
 //  modify it under the terms of the GNU General Public License
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //  GNU General Public License for more details.
-// 
+//
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-//  02111-1307, USA.
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#include <config.h>
 
-#include "utils/lispreader.h"
-#include "utils/lispwriter.h"
-#include "statistics.h"
+#include <assert.h>
+#include <math.h>
+#include <sstream>
+#include "video/drawing_context.hpp"
+#include "gettext.hpp"
+#include "lisp/lisp.hpp"
+#include "resources.hpp"
+#include "main.hpp"
+#include "statistics.hpp"
+#include "log.hpp"
 
-Statistics global_stats;
+namespace {
+  const int nv_coins = std::numeric_limits<int>::min();
+  const int nv_badguys = std::numeric_limits<int>::min();
+  const float nv_time = std::numeric_limits<float>::max();
+  const int nv_secrets = std::numeric_limits<int>::min();
+}
 
-Statistics::Statistics()
+Statistics::Statistics() : coins(nv_coins), total_coins(nv_coins), badguys(nv_badguys), total_badguys(nv_badguys), time(nv_time), secrets(nv_secrets), total_secrets(nv_secrets), valid(true), display_stat(0)
 {
-  reset();
 }
 
 Statistics::~Statistics()
@@ -32,44 +47,253 @@ Statistics::~Statistics()
 }
 
 void
-Statistics::parse(LispReader& reader)
+Statistics::parse(const lisp::Lisp& reader)
 {
-  reader.read_int("score", stats[SCORE_STAT]);
+  reader.get("coins-collected", coins);
+  reader.get("coins-collected-total", total_coins);
+  reader.get("badguys-killed", badguys);
+  reader.get("badguys-killed-total", total_badguys);
+  reader.get("time-needed", time);
+  reader.get("secrets-found", secrets);
+  reader.get("secrets-found-total", total_secrets);
 }
 
 void
-Statistics::write(LispWriter& writer)
+Statistics::write(lisp::Writer& writer)
 {
-  writer.write_int("score", stats[SCORE_STAT]);
+  writer.write_int("coins-collected", coins);
+  writer.write_int("coins-collected-total", total_coins);
+  writer.write_int("badguys-killed", badguys);
+  writer.write_int("badguys-killed-total", total_badguys);
+  writer.write_float("time-needed", time);
+  writer.write_int("secrets-found", secrets);
+  writer.write_int("secrets-found-total", total_secrets);
 }
 
+//define TOTAL_DISPLAY_TIME  3400
+//define FADING_TIME          600
+
+#define TOTAL_DISPLAY_TIME  5
+#define FADING_TIME         1
+
+const float WMAP_INFO_LEFT_X = (800 - 320) + 32;
+const float WMAP_INFO_RIGHT_X = 800 - 32;
+const float WMAP_INFO_TOP_Y1 = 600 - 128 - 16;
+const float WMAP_INFO_TOP_Y2 = 600 - 128;
+
 void
-Statistics::add_points(int stat, int points)
+Statistics::draw_worldmap_info(DrawingContext& context)
 {
-  stats[stat] += points;
+  // skip draw if level was never played
+  if (coins == nv_coins) return;
+
+  // skip draw if stats were declared invalid
+  if (!valid) return;
+
+  context.draw_text(white_small_text, std::string("- ") + _("Best Level Statistics") + " -", Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, WMAP_INFO_TOP_Y1), CENTER_ALLIGN, LAYER_GUI);
+
+  float alpha;
+  if(timer.get_timegone() < FADING_TIME)
+    alpha = (timer.get_timegone() * 1.0f / FADING_TIME);
+  else if(timer.get_timeleft() < FADING_TIME)
+    alpha = (timer.get_timeleft() * 1.0f / FADING_TIME);
+  else
+    alpha = 1.0f;
+
+  context.push_transform();
+  context.set_alpha(alpha);
+
+  char caption_buf[128];
+  char stat_buf[128];
+  switch (display_stat)
+  {
+    case 0:
+      snprintf(caption_buf, sizeof(caption_buf), _("Max coins collected:"));
+      snprintf(stat_buf, sizeof(stat_buf), "%d/%d", coins, total_coins);
+      break;
+    case 1:
+      snprintf(caption_buf, sizeof(caption_buf), _("Max fragging:"));
+      snprintf(stat_buf, sizeof(stat_buf), "%d/%d", badguys, total_badguys);
+      break;
+    case 2:
+      snprintf(caption_buf, sizeof(caption_buf), _("Min time needed:"));
+      {
+       int csecs = (int)(time * 100);
+       int mins = (int)(csecs / 6000);
+       int secs = (csecs % 6000) / 100;
+       snprintf(stat_buf, sizeof(stat_buf), "%02d:%02d", mins,secs);
+      }
+      break;
+    case 3:
+      snprintf(caption_buf, sizeof(caption_buf), _("Max secrets found:"));
+      snprintf(stat_buf, sizeof(stat_buf), "%d/%d", secrets, total_secrets);
+      break;
+    default:
+      log_debug << "Invalid stat requested to be drawn" << std::endl;
+      break;
+  }
+
+  if (!timer.started())
+  {
+    timer.start(TOTAL_DISPLAY_TIME);
+    display_stat++;
+    if (display_stat > 3) display_stat = 0;
+  }
+
+  context.draw_text(white_small_text, caption_buf, Vector(WMAP_INFO_LEFT_X, WMAP_INFO_TOP_Y2), LEFT_ALLIGN, LAYER_GUI);
+  context.draw_text(white_small_text, stat_buf, Vector(WMAP_INFO_RIGHT_X, WMAP_INFO_TOP_Y2), RIGHT_ALLIGN, LAYER_GUI);
+  context.pop_transform();
 }
 
-int
-Statistics::get_points(int stat)
+void
+Statistics::draw_message_info(DrawingContext& context, std::string title)
 {
-  return stats[stat];
+  // skip draw if level was never played
+  // TODO: do we need this?
+  if (coins == nv_coins) return;
+
+  // skip draw if stats were declared invalid
+  if (!valid) return;
+
+  const float width = white_small_text->get_text_width("Max coins collected: 1111 / 1111");
+  const float left = (SCREEN_WIDTH - width) / 2;
+  const float right = (SCREEN_WIDTH + width) / 2;
+
+  context.draw_text(gold_text, title, Vector(SCREEN_WIDTH/2, 410), CENTER_ALLIGN, LAYER_GUI);
+
+  char stat_buf[128];
+  int py = 450 + 18;
+
+  snprintf(stat_buf, sizeof(stat_buf), "%d/%d", coins, total_coins);
+  context.draw_text(white_small_text, _("Max coins collected:"), Vector(left, py), LEFT_ALLIGN, LAYER_GUI);
+  context.draw_text(white_small_text, "%d / %d", Vector(right, py), RIGHT_ALLIGN, LAYER_GUI);
+  py+=18;
+
+  snprintf(stat_buf, sizeof(stat_buf), "%d/%d", badguys, total_badguys);
+  context.draw_text(white_small_text, _("Max fragging:"), Vector(left, py), LEFT_ALLIGN, LAYER_GUI);
+  context.draw_text(white_small_text, "%d / %d", Vector(right, py), RIGHT_ALLIGN, LAYER_GUI);
+  py+=18;
+
+  int csecs = (int)(time * 100);
+  int mins = (int)(csecs / 6000);
+  int secs = (csecs % 6000) / 100;
+  snprintf(stat_buf, sizeof(stat_buf), "%02d:%02d", mins,secs);
+  context.draw_text(white_small_text, _("Min time needed:"), Vector(left, py), LEFT_ALLIGN, LAYER_GUI);
+  context.draw_text(white_small_text, "%02d:%02d", Vector(right, py), RIGHT_ALLIGN, LAYER_GUI);
+  py+=18;
+
+  snprintf(stat_buf, sizeof(stat_buf), "%d/%d", secrets, total_secrets);
+  context.draw_text(white_small_text, _("Max secrets found:"), Vector(left, py), LEFT_ALLIGN, LAYER_GUI);
+  context.draw_text(white_small_text, "%d / %d", Vector(right, py), RIGHT_ALLIGN, LAYER_GUI);
+  py+=18;
+}
+
+void
+Statistics::draw_endseq_panel(DrawingContext& context, Statistics* best_stats, Surface* backdrop)
+{
+  // skip draw if level was never played
+  // TODO: do we need this?
+  if (coins == nv_coins) return;
+
+  // skip draw if stats were declared invalid
+  if (!valid) return;
+
+  // abort if we have no backdrop
+  if (!backdrop) return;
+
+  int box_w = 160+110+110;
+  int box_h = 30+20+20+20;
+  int box_x = (int)((SCREEN_WIDTH - box_w) / 2);
+  int box_y = (int)(SCREEN_HEIGHT / 2) - box_h;
+
+  int bd_w = (int)backdrop->get_width();
+  int bd_h = (int)backdrop->get_height();
+  int bd_x = (int)((SCREEN_WIDTH - bd_w) / 2);
+  int bd_y = box_y + (box_h / 2) - (bd_h / 2);
+
+  int col1_x = box_x;
+  int col2_x = col1_x+160;
+  int col3_x = col2_x+110;
+
+  int row1_y = box_y;
+  int row2_y = row1_y+30;
+  int row3_y = row2_y+20;
+  int row4_y = row3_y+20;
+
+  context.draw_surface(backdrop, Vector(bd_x, bd_y), LAYER_GUI);
+
+  char buf[129];
+  context.draw_text(white_text, _("You"), Vector(col2_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
+  context.draw_text(white_text, _("Best"), Vector(col3_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
+
+  context.draw_text(white_text, _("Coins"), Vector(col1_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
+  snprintf(buf, sizeof(buf), "%d/%d", coins, total_coins);
+  context.draw_text(gold_text, buf, Vector(col2_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
+  if (best_stats && (best_stats->coins > coins)) {
+    snprintf(buf, sizeof(buf), "%d/%d", best_stats->coins, best_stats->total_coins);
+  }
+  context.draw_text(gold_text, buf, Vector(col3_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
+
+  context.draw_text(white_text, _("Secrets"), Vector(col1_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
+  snprintf(buf, sizeof(buf), "%d/%d", secrets, total_secrets);
+  context.draw_text(gold_text, buf, Vector(col2_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
+  if (best_stats && (best_stats->secrets > secrets)) {
+    snprintf(buf, sizeof(buf), "%d/%d", best_stats->secrets, best_stats->total_secrets);
+  }
+  context.draw_text(gold_text, buf, Vector(col3_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
+
+  context.draw_text(white_text, _("Time"), Vector(col1_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
+  int csecs = (int)(time * 100);
+  int mins = (int)(csecs / 6000);
+  int secs = (csecs % 6000) / 100;
+  snprintf(buf, sizeof(buf), "%02d:%02d", mins,secs);
+  context.draw_text(gold_text, buf, Vector(col2_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
+  if (best_stats && (best_stats->time < time)) {
+    int csecs = (int)(best_stats->time * 100);
+    int mins = (int)(csecs / 6000);
+    int secs = (csecs % 6000) / 100;
+    snprintf(buf, sizeof(buf), "%02d:%02d", mins,secs);
+  }
+  context.draw_text(gold_text, buf, Vector(col3_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
 }
 
 void
 Statistics::reset()
 {
-  for(int i = 0; i < MAX_STATS; i++)
-    stats[i] = 0;
+  coins = 0;
+  badguys = 0;
+  time = 0;
+  secrets = 0;
+}
+
+void
+Statistics::merge(Statistics& s2)
+{
+  if (!s2.valid) return;
+  coins = std::max(coins, s2.coins);
+  total_coins = s2.total_coins;
+  badguys = std::max(badguys, s2.badguys);
+  total_badguys = s2.total_badguys;
+  time = std::min(time, s2.time);
+  secrets = std::max(secrets, s2.secrets);
+  total_secrets = s2.total_secrets;
 }
 
 void
-Statistics::merge(Statistics& stats_)
+Statistics::operator+=(const Statistics& s2)
 {
-  stats[SCORE_STAT] = std::max(stats[SCORE_STAT], stats_.stats[SCORE_STAT]);
+  if (!s2.valid) return;
+  if (s2.coins != nv_coins) coins += s2.coins;
+  if (s2.total_coins != nv_coins) total_coins += s2.total_coins;
+  if (s2.badguys != nv_badguys) badguys += s2.badguys;
+  if (s2.total_badguys != nv_badguys) total_badguys += s2.total_badguys;
+  if (s2.time != nv_time) time += s2.time;
+  if (s2.secrets != nv_secrets) secrets += s2.secrets;
+  if (s2.total_secrets != nv_secrets) total_secrets += s2.total_secrets;
 }
 
 void
-Statistics::operator+=(const Statistics& stats_)
+Statistics::declare_invalid()
 {
-  stats[SCORE_STAT] += stats_.stats[SCORE_STAT];
+  valid = false;
 }