lines.pop_back();
// increase console height if necessary
- if (height < 64) {
+ if ((stayOpen > 0) && (height < 64)) {
if(height < 4)
height = 4;
height += fontheight * line_count;
// reset console to full opacity
alpha = 1.0;
-
- // increase time that console stays open
- if(stayOpen < 6)
- stayOpen += 1.5;
}
void
}
void
+Console::open()
+{
+ if(stayOpen < 2)
+ stayOpen += 1.5;
+}
+
+void
Console::hide()
{
focused = false;
if (focused) {
lineNo++;
float py = height-4-1 * font->get_height();
- context.draw_text(font.get(), "> "+inputBuffer, Vector(4, py), ALIGN_LEFT, layer);
+ context.draw_text(font, "> "+inputBuffer, Vector(4, py), ALIGN_LEFT, layer);
if (SDL_GetTicks() % 1000 < 750) {
int cursor_px = 2 + inputBufferPosition;
- context.draw_text(font.get(), "_", Vector(4 + (cursor_px * font->get_text_width("X")), py), ALIGN_LEFT, layer);
+ context.draw_text(font, "_", Vector(4 + (cursor_px * font->get_text_width("X")), py), ALIGN_LEFT, layer);
}
}
lineNo++;
float py = height - 4 - lineNo*font->get_height();
if (py < -font->get_height()) break;
- context.draw_text(font.get(), *i, Vector(4, py), ALIGN_LEFT, layer);
+ context.draw_text(font, *i, Vector(4, py), ALIGN_LEFT, layer);
}
context.pop_transform();
}