class ConsoleCommandReceiver;
class DrawingContext;
+class ConsoleBuffer : public Currenton<ConsoleBuffer>
+{
+public:
+ static std::ostream output; /**< stream of characters to output to the console. Do not forget to send std::endl or to flush the stream. */
+ static ConsoleStreamBuffer s_outputBuffer; /**< stream buffer used by output stream */
+
+public:
+ std::list<std::string> m_lines; /**< backbuffer of lines sent to the console. New lines get added to front. */
+
+public:
+ ConsoleBuffer();
+
+ void addLines(const std::string& s); /**< display a string of (potentially) multiple lines in the console */
+ void addLine(const std::string& s); /**< display a line in the console */
+
+ void flush(ConsoleStreamBuffer& buffer); /**< act upon changes in a ConsoleStreamBuffer */
+
+private:
+ ConsoleBuffer(const ConsoleBuffer&) = delete;
+ ConsoleBuffer& operator=(const ConsoleBuffer&) = delete;
+};
+
class Console : public Currenton<Console>
{
public:
- Console();
+ Console(ConsoleBuffer& buffer);
~Console();
- static std::ostream output; /**< stream of characters to output to the console. Do not forget to send std::endl or to flush the stream. */
+ void on_buffer_change(int line_count);
void input(char c); /**< add character to inputBuffer */
void backspace(); /**< delete character left of inputBufferPosition */
bool hasFocus(); /**< true if characters should be sent to the console instead of their normal target */
private:
+ ConsoleBuffer& m_buffer;
+
+ std::string m_inputBuffer; /**< string used for keyboard input */
+ int m_inputBufferPosition; /**< position in inputBuffer before which to append new characters */
+
std::list<std::string> m_history; /**< command history. New lines get added to back. */
std::list<std::string>::iterator m_history_position; /**< item of command history that is currently displayed */
- std::list<std::string> m_lines; /**< backbuffer of lines sent to the console. New lines get added to front. */
SurfacePtr m_background; /**< console background image */
SurfacePtr m_background2; /**< second, moving console background image */
float m_stayOpen;
- static int inputBufferPosition; /**< position in inputBuffer before which to append new characters */
- static std::string inputBuffer; /**< string used for keyboard input */
- static ConsoleStreamBuffer outputBuffer; /**< stream buffer used by output stream */
-
- void addLines(std::string s); /**< display a string of (potentially) multiple lines in the console */
- void addLine(std::string s); /**< display a line in the console */
void parse(std::string s); /**< react to a given command */
/** ready a virtual machine instance, creating a new thread and loading default .nut files if needed */
bool consoleCommand(std::string command, std::vector<std::string> arguments); /**< process internal command; return false if command was unknown, true otherwise */
- friend class ConsoleStreamBuffer;
- void flush(ConsoleStreamBuffer* buffer); /**< act upon changes in a ConsoleStreamBuffer */
-
private:
Console(const Console&);
Console & operator=(const Console&);
int sync()
{
int result = std::stringbuf::sync();
- if(Console::current())
- Console::current()->flush(this);
+ if(ConsoleBuffer::current())
+ ConsoleBuffer::current()->flush(*this);
return result;
}
};