private:
DrawingEffect transform_drawing_effect(DrawingEffect effect);
void transform_path(float height, float obj_height, Path& path);
- void transform_tilemap(float height, TileMap* tilemap);
- void transform_moving_object(float height, MovingObject* object);
- void transform_badguy(float height, BadGuy* badguy);
- void transform_spawnpoint(float height, SpawnPoint* spawnpoint);
- void transform_flower(Flower *flower);
+ void transform_tilemap(float height, TileMap& tilemap);
+ void transform_moving_object(float height, MovingObject& object);
+ void transform_badguy(float height, BadGuy& badguy);
+ void transform_spawnpoint(float height, SpawnPoint& spawnpoint);
+ void transform_flower(Flower& flower);
void transform_platform(float height, Platform& platform);
void transform_block(float height, Block& block);
};