#include <memory>
+#include "supertux/savegame.hpp"
#include "util/currenton.hpp"
class World;
{
private:
std::unique_ptr<World> m_world;
+ std::unique_ptr<Savegame> m_savegame;
public:
GameManager();
~GameManager();
- void start_game(std::unique_ptr<World> world);
- void start_level(std::unique_ptr<World> world, int index);
+ void start_worldmap(std::unique_ptr<World> world);
+ void start_level(std::unique_ptr<World> world, const std::string& level_filename);
+
+ std::string get_level_name(const std::string& levelfile) const;
private:
GameManager(const GameManager&) = delete;