GameManager();
~GameManager();
- void start_game(std::unique_ptr<World> world);
- void start_level(const std::string& level_filename);
+ void start_worldmap(std::unique_ptr<World> world);
+ void start_level(std::unique_ptr<World> world, const std::string& level_filename);
std::string get_level_name(const std::string& levelfile) const;