GameObject::GameObject() :
wants_to_die(false),
- remove_listeners(NULL)
+ remove_listeners(NULL),
+ name()
{
}
GameObject::GameObject(const GameObject& rhs) :
+ RefCounter(),
wants_to_die(rhs.wants_to_die),
- remove_listeners(NULL)
+ remove_listeners(NULL),
+ name(rhs.name)
{
}