HSQUIRRELVM
GameSession::run_script(std::istream& in, const std::string& sourcename)
{
- using namespace Scripting;
+ using namespace scripting;
// garbage collect thread list
for(ScriptList::iterator i = scripts.begin();
void
GameSession::finish(bool win)
{
- using namespace WorldMapNS;
+ using namespace worldmap;
if (edit_mode) {
force_ghost_mode();