// the width/height to be used to display the game in fullscreen
Size fullscreen_size;
+ // refresh rate for use in fullscreen, 0 for auto
+ int fullscreen_refresh_rate;
+
/** the width/height of the window managers window */
Size window_size;
/** the aspect ratio */
Size aspect_size;
-
+
float magnification;
bool use_fullscreen;
- VideoSystem video;
+ VideoSystem::Enum video;
bool try_vsync;
bool show_fps;
bool sound_enabled;