SDL_Surface* g_screen;
JoystickKeyboardController* g_main_controller = 0;
-tinygettext::DictionaryManager dictionary_manager;
+tinygettext::DictionaryManager* dictionary_manager = 0;
int SCREEN_WIDTH;
int SCREEN_HEIGHT;
float game_time = 0;
float real_time = 0;
+TileManager* tile_manager = NULL;
+TileSet* current_tileset = NULL;
+
+SpriteManager* sprite_manager = NULL;
+
+float g_game_speed = 1.0f;
+
/* EOF */