// SuperTux
-// Copyright (C) 2009 Ingo Ruhnke <grumbel@gmx.de>
+// Copyright (C) 2009 Ingo Ruhnke <grumbel@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
#ifndef HEADER_SUPERTUX_SUPERTUX_GLOBALS_HPP
#define HEADER_SUPERTUX_SUPERTUX_GLOBALS_HPP
-#include <SDL.h>
-
+typedef struct SDL_Surface SDL_Surface;
+namespace tinygettext { class DictionaryManager; }
class Config;
-class JoystickKeyboardController;
-class SoundManager;
+class InputManager;
+class PlayerStatus;
class ScreenManager;
+class SoundManager;
+class SpriteManager;
class TextureManager;
+class TileManager;
+class TileSet;
/** The width of the display (this is a logical value, not the
physical value, since aspect_ration and projection_area might
extern int SCREEN_HEIGHT;
// global variables
-extern JoystickKeyboardController* g_main_controller;
-
-extern SDL_Surface* g_screen;
+extern InputManager* g_input_manager;
extern ScreenManager* g_screen_manager;
extern Config* g_config;
+extern tinygettext::DictionaryManager* dictionary_manager;
+
extern float game_time;
extern float real_time;
+extern TileManager *tile_manager;
+
+/** this is only set while loading a map */
+extern TileSet *current_tileset;
+
+extern SpriteManager* sprite_manager;
+
+extern float g_game_speed;
+
#endif
/* EOF */