extern int SCREEN_HEIGHT;
// global variables
-extern JoystickKeyboardController* g_main_controller;
+extern JoystickKeyboardController* g_jk_controller;
extern SDL_Surface* g_screen;
/** this is only set while loading a map */
extern TileSet *current_tileset;
-// global player state
-extern PlayerStatus* player_status;
-
extern SpriteManager* sprite_manager;
extern float g_game_speed;