#include "supertux/level.hpp"
+#include "badguy/goldbomb.hpp"
#include "lisp/list_iterator.hpp"
#include "lisp/parser.hpp"
#include "object/bonus_block.hpp"
on_menukey_script(),
sectors(),
stats(),
+ target_time(),
tileset(NULL),
free_tileset(false)
{
Sector* sector = new Sector(this);
sector->parse(*(iter.lisp()));
add_sector(sector);
+ } else if(token == "target-time") {
+ iter.value()->get(target_time);
} else {
log_warning << "Unknown token '" << token << "' in level file" << std::endl;
}
total_coins += 10;
continue;
}
-#if 0
- // FIXME: do we want this? q.v. src/object/oneup.cpp
- else if (block->contents == BonusBlock::CONTENT_1UP)
- {
- total_coins += 100;
- continue;
- }
-#endif
}
+ GoldBomb *goldbomb = dynamic_cast<GoldBomb*> (*o);
+ if(goldbomb)
+ total_coins += 10;
}
}
return total_coins;