private:
const Level* level; /**< The level of which this is the intro screen */
const Statistics* best_level_statistics; /**< Best level statistics of the level of which is the intro screen */
- std::auto_ptr<Sprite> player_sprite; /**< Sprite representing the player */
+ SpritePtr player_sprite; /**< Sprite representing the player */
float player_sprite_py; /**< Position (y axis) for the player sprite */
float player_sprite_vy; /**< Velocity (y axis) for the player sprite */
Timer player_sprite_jump_timer; /**< When timer fires, the player sprite will "jump" */