float player_sprite_py; /**< Position (y axis) for the player sprite */
float player_sprite_vy; /**< Velocity (y axis) for the player sprite */
Timer player_sprite_jump_timer; /**< When timer fires, the player sprite will "jump" */
+
+private:
+ LevelIntro(const LevelIntro&);
+ LevelIntro& operator=(const LevelIntro&);
};
#endif