#include "supertux/game_session.hpp"
#include "supertux/globals.hpp"
+#include "supertux/levelset.hpp"
#include "supertux/savegame.hpp"
#include "supertux/screen_fade.hpp"
#include "supertux/screen_manager.hpp"
m_level_started(false),
m_solved(false)
{
+ Levelset levelset(basedir);
+ for(int i = 0; i < levelset.get_num_levels(); ++i)
+ {
+ std::string lev = levelset.get_level_filename(i);
+ m_savegame.set_levelset_state(m_basedir, lev, false);
+ }
+
LevelsetState state = m_savegame.get_levelset_state(basedir);
LevelState level_state = state.get_level_state(level_filename);
m_solved = level_state.solved;
// this gets called when the GameSession is done and we return back to the
m_savegame.set_levelset_state(m_basedir, m_level_filename, m_solved);
m_savegame.save();
- g_screen_manager->pop_screen();
+ ScreenManager::current()->pop_screen();
}
else
{
std::unique_ptr<Screen> screen(new GameSession(FileSystem::join(m_basedir, m_level_filename),
m_savegame));
- g_screen_manager->push_screen(std::move(screen));
+ ScreenManager::current()->push_screen(std::move(screen));
}
}