supertux/main, control/haptic_manager: Add SDL 1.2 compatibility code.
[supertux.git] / src / supertux / main.cpp
index 6e150c2..1a05161 100644 (file)
 #include <config.h>
 #include <version.h>
 
+#include <SDL.h>
 #include <SDL_image.h>
 #include <physfs.h>
 #include <iostream>
+#include <binreloc.h>
+#include <tinygettext/log.hpp>
+
+#include "supertux/main.hpp"
 
 #ifdef MACOSX
 namespace supertux_apple {
-}
+#  include <CoreFoundation/CoreFoundation.h>
+} // namespace supertux_apple
 #endif
 
 #include "addon/addon_manager.hpp"
 #include "audio/sound_manager.hpp"
-#include "binreloc/binreloc.h"
 #include "control/joystickkeyboardcontroller.hpp"
+#include "control/haptic_manager.hpp"
 #include "math/random_generator.hpp"
+#include "physfs/ifile_stream.hpp"
 #include "physfs/physfs_sdl.hpp"
+#include "physfs/physfs_file_system.hpp"
 #include "scripting/squirrel_util.hpp"
 #include "supertux/gameconfig.hpp"
-#include "supertux/mainloop.hpp"
+#include "supertux/globals.hpp"
+#include "supertux/player_status.hpp"
+#include "supertux/screen_manager.hpp"
 #include "supertux/resources.hpp"
 #include "supertux/title_screen.hpp"
 #include "util/file_system.hpp"
@@ -44,14 +54,8 @@ namespace supertux_apple {
 
 namespace { DrawingContext *context_pointer; }
 
-SDL_Surface* g_screen;
-JoystickKeyboardController* g_main_controller = 0;
-TinyGetText::DictionaryManager dictionary_manager;
-
-int SCREEN_WIDTH;
-int SCREEN_HEIGHT;
-
-static void init_config()
+void 
+Main::init_config()
 {
   g_config = new Config();
   try {
@@ -61,18 +65,25 @@ static void init_config()
   }
 }
 
-static void init_tinygettext()
+void
+Main::init_tinygettext()
 {
-  dictionary_manager.add_directory("locale");
-  dictionary_manager.set_charset("UTF-8");
+  dictionary_manager = new tinygettext::DictionaryManager();
+  tinygettext::Log::set_log_info_callback(0);
+  dictionary_manager->set_filesystem(std::auto_ptr<tinygettext::FileSystem>(new PhysFSFileSystem));
+
+  dictionary_manager->add_directory("locale");
+  dictionary_manager->set_charset("UTF-8");
 
   // Config setting "locale" overrides language detection
-  if (g_config->locale != "") {
-    dictionary_manager.set_language( g_config->locale );
+  if (g_config->locale != "") 
+  {
+    dictionary_manager->set_language(tinygettext::Language::from_name(g_config->locale));
   }
 }
 
-static void init_physfs(const char* argv0)
+void
+Main::init_physfs(const char* argv0)
 {
   if(!PHYSFS_init(argv0)) {
     std::stringstream msg;
@@ -84,17 +95,40 @@ static void init_physfs(const char* argv0)
   PHYSFS_permitSymbolicLinks(1);
 
   // Initialize physfs (this is a slightly modified version of
-  // PHYSFS_setSaneConfig
-  const char* application = "supertux2"; //instead of PACKAGE_NAME so we can coexist with MS1
+  // PHYSFS_setSaneConfig)
+  const char* application = PACKAGE_NAME;
   const char* userdir = PHYSFS_getUserDir();
-  char* writedir = new char[strlen(userdir) + strlen(application) + 2];
+
+  char* writedir = new char[strlen(userdir) + strlen(application) + 
+#ifndef _WIN32
+                                                                    2];
+#else
+                                                                    1];
+#endif
 
   // Set configuration directory
-  sprintf(writedir, "%s.%s", userdir, application);
+  sprintf(writedir, 
+#ifndef _WIN32
+                    "%s.%s",
+#else
+                    "%s%s",
+#endif
+                             userdir, application);
   if(!PHYSFS_setWriteDir(writedir)) {
     // try to create the directory
-    char* mkdir = new char[strlen(application) + 2];
-    sprintf(mkdir, ".%s", application);
+    char* mkdir = new char[strlen(application) +
+#ifndef _WIN32
+                                                 2];
+#else
+                                                 1];
+#endif
+    sprintf(mkdir,
+#ifndef _WIN32
+                   ".%s",
+#else
+                   "%s",
+#endif
+                          application);
     if(!PHYSFS_setWriteDir(userdir) || !PHYSFS_mkdir(mkdir)) {
       std::ostringstream msg;
       msg << "Failed creating configuration directory '"
@@ -168,23 +202,21 @@ static void init_physfs(const char* argv0)
 #endif
 
   if(!sourcedir) {
-#if defined(APPDATADIR) || defined(ENABLE_BINRELOC)
-    std::string datadir;
+    std::string datadir = PHYSFS_getBaseDir();
+    datadir = datadir.substr(0, datadir.rfind(INSTALL_SUBDIR_BIN));
+    datadir += "/" INSTALL_SUBDIR_SHARE;
 #ifdef ENABLE_BINRELOC
 
     char* dir;
     br_init (NULL);
-    dir = br_find_data_dir(APPDATADIR);
+    dir = br_find_data_dir(datadir.c_str());
     datadir = dir;
     free(dir);
 
-#else
-    datadir = APPDATADIR;
 #endif
     if(!PHYSFS_addToSearchPath(datadir.c_str(), 1)) {
       log_warning << "Couldn't add '" << datadir << "' to physfs searchpath: " << PHYSFS_getLastError() << std::endl;
     }
-#endif
   }
 
   //show search Path
@@ -194,35 +226,37 @@ static void init_physfs(const char* argv0)
   PHYSFS_freeList(searchpath);
 }
 
-static void print_usage(const char* argv0)
+void
+Main::print_usage(const char* argv0)
 {
-  fprintf(stderr, _("Usage: %s [OPTIONS] [LEVELFILE]\n\n"), argv0);
-  fprintf(stderr,
-          _("Options:\n"
-            "  -f, --fullscreen             Run in fullscreen mode\n"
-            "  -w, --window                 Run in window mode\n"
-            "  -g, --geometry WIDTHxHEIGHT  Run SuperTux in given resolution\n"
-            "  -a, --aspect WIDTH:HEIGHT    Run SuperTux with given aspect ratio\n"
-            "  -d, --default                Reset video settings to default values\n"
-            "  --renderer RENDERER          Use sdl, opengl, or auto to render\n"
-            "  --disable-sfx                Disable sound effects\n"
-            "  --disable-music              Disable music\n"
-            "  -h, --help                   Show this help message and quit\n"
-            "  -v, --version                Show SuperTux version and quit\n"
-            "  --console                    Enable ingame scripting console\n"
-            "  --noconsole                  Disable ingame scripting console\n"
-            "  --show-fps                   Display framerate in levels\n"
-            "  --no-show-fps                Do not display framerate in levels\n"
-            "  --record-demo FILE LEVEL     Record a demo to FILE\n"
-            "  --play-demo FILE LEVEL       Play a recorded demo\n"
-            "  -s, --debug-scripts          Enable script debugger.\n"
-            "%s\n"), "");
+  std::cerr << _("Usage: ") << argv0 << _(" [OPTIONS] [LEVELFILE]\n\n")
+            << _("Options:\n"
+                 "  -f, --fullscreen             Run in fullscreen mode\n"
+                 "  -w, --window                 Run in window mode\n"
+                 "  -g, --geometry WIDTHxHEIGHT  Run SuperTux in given resolution\n"
+                 "  -a, --aspect WIDTH:HEIGHT    Run SuperTux with given aspect ratio\n"
+                 "  -d, --default                Reset video settings to default values\n"
+                 "  --renderer RENDERER          Use sdl, opengl, or auto to render\n"
+                 "  --disable-sfx                Disable sound effects\n"
+                 "  --disable-music              Disable music\n"
+                 "  -h, --help                   Show this help message and quit\n"
+                 "  -v, --version                Show SuperTux version and quit\n"
+                 "  --console                    Enable ingame scripting console\n"
+                 "  --noconsole                  Disable ingame scripting console\n"
+                 "  --show-fps                   Display framerate in levels\n"
+                 "  --no-show-fps                Do not display framerate in levels\n"
+                 "  --record-demo FILE LEVEL     Record a demo to FILE\n"
+                 "  --play-demo FILE LEVEL       Play a recorded demo\n"
+                 "  -s, --debug-scripts          Enable script debugger.\n"
+                 "\n")
+            << std::flush;
 }
 
 /**
  * Options that should be evaluated prior to any initializations at all go here
  */
-static bool pre_parse_commandline(int argc, char** argv)
+bool
+Main::pre_parse_commandline(int argc, char** argv)
 {
   for(int i = 1; i < argc; ++i) {
     std::string arg = argv[i];
@@ -243,7 +277,8 @@ static bool pre_parse_commandline(int argc, char** argv)
 /**
  * Options that should be evaluated after config is read go here
  */
-static bool parse_commandline(int argc, char** argv)
+bool
+Main::parse_commandline(int argc, char** argv)
 {
   for(int i = 1; i < argc; ++i) {
     std::string arg = argv[i];
@@ -253,14 +288,9 @@ static bool parse_commandline(int argc, char** argv)
     } else if(arg == "--default" || arg == "-d") {
       g_config->use_fullscreen = false;
       
-      g_config->window_width  = 800;
-      g_config->window_height = 600;
-
-      g_config->fullscreen_width  = 800;
-      g_config->fullscreen_height = 600;
-
-      g_config->aspect_width  = 0;  // auto detect
-      g_config->aspect_height = 0;
+      g_config->window_size     = Size(800, 600);
+      g_config->fullscreen_size = Size(800, 600);
+      g_config->aspect_size     = Size(0, 0);  // auto detect
       
     } else if(arg == "--window" || arg == "-w") {
       g_config->use_fullscreen = false;
@@ -281,11 +311,8 @@ static bool parse_commandline(int argc, char** argv)
         }
         else
         {
-          g_config->window_width  = width;
-          g_config->window_height = height;
-
-          g_config->fullscreen_width  = width;
-          g_config->fullscreen_height = height;
+          g_config->window_size     = Size(width, height);
+          g_config->fullscreen_size = Size(width, height);
         }
       }
     } else if(arg == "--aspect" || arg == "-a") {
@@ -311,16 +338,15 @@ static bool parse_commandline(int argc, char** argv)
         }
         else 
         {
-          float aspect_ratio = static_cast<double>(g_config->aspect_width) /
-            static_cast<double>(g_config->aspect_height);
+          float aspect_ratio = static_cast<float>(aspect_width) / static_cast<float>(aspect_height);
 
           // use aspect ratio to calculate logical resolution
           if (aspect_ratio > 1) {
-            g_config->aspect_width  = static_cast<int> (600 * aspect_ratio + 0.5);
-            g_config->aspect_height = 600;
+            g_config->aspect_size = Size(static_cast<int>(600 * aspect_ratio + 0.5),
+                                         600);
           } else {
-            g_config->aspect_width  = 600;
-            g_config->aspect_height = static_cast<int> (600 * 1/aspect_ratio + 0.5);
+            g_config->aspect_size = Size(600, 
+                                         static_cast<int>(600 * 1/aspect_ratio + 0.5));
           }
         }
       }
@@ -333,7 +359,7 @@ static bool parse_commandline(int argc, char** argv)
       } 
       else 
       {
-        g_config->video = get_video_system(argv[i]);
+        g_config->video = VideoSystem::get_video_system(argv[i]);
       }
     } else if(arg == "--show-fps") {
       g_config->show_fps = true;
@@ -372,9 +398,17 @@ static bool parse_commandline(int argc, char** argv)
   return false;
 }
 
-static void init_sdl()
+void
+Main::init_sdl()
 {
-  if(SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
+  int init_flags;
+
+  init_flags = SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK;
+#ifdef SDL_INIT_HAPTIC
+  init_flags |= SDL_INIT_HAPTIC;
+#endif
+
+  if(SDL_Init(init_flags) < 0) {
     std::stringstream msg;
     msg << "Couldn't initialize SDL: " << SDL_GetError();
     throw std::runtime_error(msg.str());
@@ -392,7 +426,8 @@ static void init_sdl()
     ;
 }
 
-static void init_rand()
+void
+Main::init_rand()
 {
   g_config->random_seed = systemRandom.srand(g_config->random_seed);
 
@@ -400,7 +435,8 @@ static void init_rand()
   //log_info << "Using random seed " << config->random_seed << how << std::endl;
 }
 
-void init_video()
+void
+Main::init_video()
 {
   // FIXME: Add something here
   SCREEN_WIDTH  = 800;
@@ -428,21 +464,20 @@ void init_video()
     SDL_WM_SetIcon(icon, 0);
     SDL_FreeSurface(icon);
   }
-#ifdef DEBUG
   else {
     log_warning << "Couldn't load icon '" << icon_fname << "'" << std::endl;
   }
-#endif
 
   SDL_ShowCursor(0);
 
   log_info << (g_config->use_fullscreen?"fullscreen ":"window ")
-           << " Window: "     << g_config->window_width     << "x" << g_config->window_height
-           << " Fullscreen: " << g_config->fullscreen_width << "x" << g_config->fullscreen_height
-           << " Area: "       << g_config->aspect_width     << "x" << g_config->aspect_height << std::endl;
+           << " Window: "     << g_config->window_size
+           << " Fullscreen: " << g_config->fullscreen_size
+           << " Area: "       << g_config->aspect_size << std::endl;
 }
 
-static void init_audio()
+void
+Main::init_audio()
 {
   sound_manager = new SoundManager();
 
@@ -450,7 +485,8 @@ static void init_audio()
   sound_manager->enable_music(g_config->music_enabled);
 }
 
-static void quit_audio()
+void
+Main::quit_audio()
 {
   if(sound_manager != NULL) {
     delete sound_manager;
@@ -458,7 +494,8 @@ static void quit_audio()
   }
 }
 
-void wait_for_event(float min_delay, float max_delay)
+void
+Main::wait_for_event(float min_delay, float max_delay)
 {
   assert(min_delay <= max_delay);
 
@@ -483,7 +520,7 @@ void wait_for_event(float min_delay, float max_delay)
     while(SDL_PollEvent(&event)) {
       switch(event.type) {
         case SDL_QUIT:
-          g_main_loop->quit();
+          g_screen_manager->quit();
           break;
         case SDL_KEYDOWN:
         case SDL_JOYBUTTONDOWN:
@@ -498,7 +535,6 @@ void wait_for_event(float min_delay, float max_delay)
   }
 }
 
-#ifdef DEBUG
 static Uint32 last_timelog_ticks = 0;
 static const char* last_timelog_component = 0;
 
@@ -513,13 +549,9 @@ static inline void timelog(const char* component)
   last_timelog_ticks = current_ticks;
   last_timelog_component = component;
 }
-#else
-static inline void timelog(const char* )
-{
-}
-#endif
 
-int supertux_main(int argc, char** argv)
+int
+Main::run(int argc, char** argv)
 {
   int result = 0;
 
@@ -532,6 +564,9 @@ int supertux_main(int argc, char** argv)
     init_physfs(argv[0]);
     init_sdl();
 
+    timelog("haptic");
+    g_haptic_manager = new HapticManager();
+
     timelog("controller");
     g_main_controller = new JoystickKeyboardController();
 
@@ -559,14 +594,19 @@ int supertux_main(int argc, char** argv)
     Console::instance->init_graphics();
 
     timelog("scripting");
-    Scripting::init_squirrel(g_config->enable_script_debugger);
+    scripting::init_squirrel(g_config->enable_script_debugger);
 
     timelog("resources");
-    load_shared();
+    Resources::load_shared();
 
     timelog(0);
 
-    g_main_loop = new MainLoop();
+    const std::auto_ptr<PlayerStatus> default_playerstatus(new PlayerStatus());
+
+    g_screen_manager = new ScreenManager();
+
+    init_rand();
+
     if(g_config->start_level != "") {
       // we have a normal path specified at commandline, not a physfs path.
       // So we simply mount that path here...
@@ -576,14 +616,11 @@ int supertux_main(int argc, char** argv)
 
       if(g_config->start_level.size() > 4 &&
          g_config->start_level.compare(g_config->start_level.size() - 5, 5, ".stwm") == 0) {
-        init_rand();
-        g_main_loop->push_screen(new WorldMapNS::WorldMap(
-                                 FileSystem::basename(g_config->start_level)));
+        g_screen_manager->push_screen(new worldmap::WorldMap(
+                                 FileSystem::basename(g_config->start_level), default_playerstatus.get()));
       } else {
-        init_rand();//If level uses random eg. for
-        // rain particles before we do this:
         std::auto_ptr<GameSession> session (
-          new GameSession(FileSystem::basename(g_config->start_level)));
+          new GameSession(FileSystem::basename(g_config->start_level), default_playerstatus.get()));
 
         g_config->random_seed =session->get_demo_random_seed(g_config->start_demo);
         init_rand();//initialise generator with seed from session
@@ -593,15 +630,13 @@ int supertux_main(int argc, char** argv)
 
         if(g_config->record_demo != "")
           session->record_demo(g_config->record_demo);
-        g_main_loop->push_screen(session.release());
+        g_screen_manager->push_screen(session.release());
       }
     } else {
-      init_rand();
-      g_main_loop->push_screen(new TitleScreen());
+      g_screen_manager->push_screen(new TitleScreen(default_playerstatus.get()));
     }
 
-    //init_rand(); PAK: this call might subsume the above 3, but I'm chicken!
-    g_main_loop->run(context);
+    g_screen_manager->run(context);
   } catch(std::exception& e) {
     log_fatal << "Unexpected exception: " << e.what() << std::endl;
     result = 1;
@@ -610,10 +645,10 @@ int supertux_main(int argc, char** argv)
     result = 1;
   }
 
-  delete g_main_loop;
-  g_main_loop = NULL;
+  delete g_screen_manager;
+  g_screen_manager = NULL;
 
-  unload_shared();
+  Resources::unload_shared();
   quit_audio();
 
   if(g_config)
@@ -624,7 +659,7 @@ int supertux_main(int argc, char** argv)
   g_main_controller = NULL;
   delete Console::instance;
   Console::instance = NULL;
-  Scripting::exit_squirrel();
+  scripting::exit_squirrel();
   delete texture_manager;
   texture_manager = NULL;
   SDL_Quit();