#include <iostream>
#include <binreloc.h>
#include <tinygettext/log.hpp>
+#include <boost/format.hpp>
+#include <stdio.h>
+extern "C" {
+#include <findlocale.h>
+}
+#include "video/renderer.hpp"
+#include "video/lightmap.hpp"
#include "supertux/main.hpp"
-#ifdef MACOSX
-namespace supertux_apple {
-# include <CoreFoundation/CoreFoundation.h>
-} // namespace supertux_apple
-#endif
-
#include "addon/addon_manager.hpp"
#include "audio/sound_manager.hpp"
#include "control/joystickkeyboardcontroller.hpp"
#include "scripting/squirrel_util.hpp"
#include "supertux/gameconfig.hpp"
#include "supertux/globals.hpp"
+#include "supertux/player_status.hpp"
#include "supertux/screen_manager.hpp"
#include "supertux/resources.hpp"
#include "supertux/title_screen.hpp"
namespace { DrawingContext *context_pointer; }
+#ifdef _WIN32
+# define WRITEDIR_NAME PACKAGE_NAME
+#else
+# define WRITEDIR_NAME "." PACKAGE_NAME
+#endif
+
void
Main::init_config()
{
{
dictionary_manager = new tinygettext::DictionaryManager();
tinygettext::Log::set_log_info_callback(0);
- dictionary_manager->set_filesystem(std::auto_ptr<tinygettext::FileSystem>(new PhysFSFileSystem));
+ dictionary_manager->set_filesystem(std::unique_ptr<tinygettext::FileSystem>(new PhysFSFileSystem));
dictionary_manager->add_directory("locale");
dictionary_manager->set_charset("UTF-8");
if (g_config->locale != "")
{
dictionary_manager->set_language(tinygettext::Language::from_name(g_config->locale));
+ } else {
+ FL_Locale *locale;
+ FL_FindLocale(&locale);
+ tinygettext::Language language = tinygettext::Language::from_spec( locale->lang?locale->lang:"", locale->country?locale->country:"", locale->variant?locale->variant:"");
+ FL_FreeLocale(&locale);
+ dictionary_manager->set_language(language);
}
}
PHYSFS_permitSymbolicLinks(1);
// Initialize physfs (this is a slightly modified version of
- // PHYSFS_setSaneConfig
- const char* application = "supertux2"; //instead of PACKAGE_NAME so we can coexist with MS1
- const char* userdir = PHYSFS_getUserDir();
- char* writedir = new char[strlen(userdir) + strlen(application) + 2];
-
- // Set configuration directory
- sprintf(writedir, "%s.%s", userdir, application);
- if(!PHYSFS_setWriteDir(writedir)) {
- // try to create the directory
- char* mkdir = new char[strlen(application) + 2];
- sprintf(mkdir, ".%s", application);
- if(!PHYSFS_setWriteDir(userdir) || !PHYSFS_mkdir(mkdir)) {
- std::ostringstream msg;
- msg << "Failed creating configuration directory '"
- << writedir << "': " << PHYSFS_getLastError();
- delete[] writedir;
- delete[] mkdir;
- throw std::runtime_error(msg.str());
- }
- delete[] mkdir;
+ // PHYSFS_setSaneConfig)
+ const char *env_writedir;
+ std::string writedir;
- if(!PHYSFS_setWriteDir(writedir)) {
+ if ((env_writedir = getenv("SUPERTUX2_USER_DIR")) != NULL) {
+ writedir = env_writedir;
+ if(!PHYSFS_setWriteDir(writedir.c_str())) {
std::ostringstream msg;
msg << "Failed to use configuration directory '"
<< writedir << "': " << PHYSFS_getLastError();
- delete[] writedir;
throw std::runtime_error(msg.str());
}
+
+ } else {
+ std::string userdir = PHYSFS_getUserDir();
+
+ // Set configuration directory
+ writedir = userdir + WRITEDIR_NAME;
+ if(!PHYSFS_setWriteDir(writedir.c_str())) {
+ // try to create the directory
+ if(!PHYSFS_setWriteDir(userdir.c_str()) || !PHYSFS_mkdir(WRITEDIR_NAME)) {
+ std::ostringstream msg;
+ msg << "Failed creating configuration directory '"
+ << writedir << "': " << PHYSFS_getLastError();
+ throw std::runtime_error(msg.str());
+ }
+
+ if(!PHYSFS_setWriteDir(writedir.c_str())) {
+ std::ostringstream msg;
+ msg << "Failed to use configuration directory '"
+ << writedir << "': " << PHYSFS_getLastError();
+ throw std::runtime_error(msg.str());
+ }
+ }
}
- PHYSFS_addToSearchPath(writedir, 0);
- delete[] writedir;
+ PHYSFS_addToSearchPath(writedir.c_str(), 0);
// when started from source dir...
- std::string dir = PHYSFS_getBaseDir();
- dir += "/data";
+ char* base_path = SDL_GetBasePath();
+ std::string dir = base_path;
+ SDL_free(base_path);
+
+ if (dir[dir.length() - 1] != '/')
+ dir += "/";
+ dir += "data";
std::string testfname = dir;
testfname += "/credits.txt";
bool sourcedir = false;
}
}
-#ifdef MACOSX
- {
- using namespace supertux_apple;
-
- // when started from Application file on Mac OS X...
- char path[PATH_MAX];
- CFBundleRef mainBundle = CFBundleGetMainBundle();
- assert(mainBundle != 0);
- CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle);
- assert(mainBundleURL != 0);
- CFStringRef pathStr = CFURLCopyFileSystemPath(mainBundleURL, kCFURLPOSIXPathStyle);
- assert(pathStr != 0);
- CFStringGetCString(pathStr, path, PATH_MAX, kCFStringEncodingUTF8);
- CFRelease(mainBundleURL);
- CFRelease(pathStr);
-
- dir = std::string(path) + "/Contents/Resources/data";
- testfname = dir + "/credits.txt";
- sourcedir = false;
- f = fopen(testfname.c_str(), "r");
- if(f) {
- fclose(f);
- if(!PHYSFS_addToSearchPath(dir.c_str(), 1)) {
- log_warning << "Couldn't add '" << dir << "' to physfs searchpath: " << PHYSFS_getLastError() << std::endl;
- } else {
- sourcedir = true;
- }
- }
- }
-#endif
-
-#ifdef _WIN32
- PHYSFS_addToSearchPath(".\\data", 1);
-#endif
-
if(!sourcedir) {
-#if defined(APPDATADIR) || defined(ENABLE_BINRELOC)
- std::string datadir;
+ std::string datadir = PHYSFS_getBaseDir();
+ datadir = datadir.substr(0, datadir.rfind(INSTALL_SUBDIR_BIN));
+ datadir += "/" INSTALL_SUBDIR_SHARE;
#ifdef ENABLE_BINRELOC
char* dir;
br_init (NULL);
- dir = br_find_data_dir(APPDATADIR);
+ dir = br_find_data_dir(datadir.c_str());
datadir = dir;
free(dir);
-#else
- datadir = APPDATADIR;
#endif
if(!PHYSFS_addToSearchPath(datadir.c_str(), 1)) {
log_warning << "Couldn't add '" << datadir << "' to physfs searchpath: " << PHYSFS_getLastError() << std::endl;
}
-#endif
}
//show search Path
void
Main::print_usage(const char* argv0)
{
- std::cerr << _("Usage: ") << argv0 << _(" [OPTIONS] [LEVELFILE]\n\n")
- << _("Options:\n"
+ std::string default_user_data_dir =
+ std::string(PHYSFS_getUserDir()) + WRITEDIR_NAME;
+
+ std::cerr << boost::format(_(
+ "\n"
+ "Usage: %s [OPTIONS] [LEVELFILE]\n\n"
+ "Options:\n"
" -f, --fullscreen Run in fullscreen mode\n"
" -w, --window Run in window mode\n"
" -g, --geometry WIDTHxHEIGHT Run SuperTux in given resolution\n"
" --record-demo FILE LEVEL Record a demo to FILE\n"
" --play-demo FILE LEVEL Play a recorded demo\n"
" -s, --debug-scripts Enable script debugger.\n"
- "\n")
+ " --print-datadir Print supertux's primary data directory.\n"
+ "\n"
+ "Environment variables:\n"
+ " SUPERTUX2_USER_DIR Directory for user data (savegames, etc.);\n"
+ " default %s\n"
+ "\n"
+ ))
+ % argv0 % default_user_data_dir
<< std::flush;
}
print_usage(argv[0]);
return true;
}
+ if(arg == "--print-datadir") {
+ /*
+ * Print the datadir searchpath to stdout, one path per
+ * line. Then exit. Intended for use by the supertux-editor.
+ */
+ char **sp;
+ size_t sp_index;
+ sp = PHYSFS_getSearchPath();
+ if (sp)
+ for (sp_index = 0; sp[sp_index]; sp_index++)
+ std::cout << sp[sp_index] << std::endl;
+ PHYSFS_freeList(sp);
+ return true;
+ }
}
return false;
g_config->window_size = Size(800, 600);
g_config->fullscreen_size = Size(800, 600);
+ g_config->fullscreen_refresh_rate = 0;
g_config->aspect_size = Size(0, 0); // auto detect
} else if(arg == "--window" || arg == "-w") {
{
g_config->window_size = Size(width, height);
g_config->fullscreen_size = Size(width, height);
+ g_config->fullscreen_refresh_rate = 0;
}
}
} else if(arg == "--aspect" || arg == "-a") {
}
else
{
- g_config->video = get_video_system(argv[i]);
+ g_config->video = VideoSystem::get_video_system(argv[i]);
}
} else if(arg == "--show-fps") {
g_config->show_fps = true;
g_config->start_level = arg;
} else {
log_warning << "Unknown option '" << arg << "'. Use --help to see a list of options" << std::endl;
- return true;
}
}
void
Main::init_sdl()
{
- if(SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
+ if(SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
std::stringstream msg;
msg << "Couldn't initialize SDL: " << SDL_GetError();
throw std::runtime_error(msg.str());
}
// just to be sure
atexit(SDL_Quit);
-
- SDL_EnableUNICODE(1);
-
- // wait 100ms and clear SDL event queue because sometimes we have random
- // joystick events in the queue on startup...
- SDL_Delay(100);
- SDL_Event dummy;
- while(SDL_PollEvent(&dummy))
- ;
}
void
Main::init_rand()
{
- g_config->random_seed = systemRandom.srand(g_config->random_seed);
+ g_config->random_seed = gameRandom.srand(g_config->random_seed);
+
+ graphicsRandom.srand(0);
//const char *how = config->random_seed? ", user fixed.": ", from time().";
//log_info << "Using random seed " << config->random_seed << how << std::endl;
void
Main::init_video()
{
- // FIXME: Add something here
- SCREEN_WIDTH = 800;
- SCREEN_HEIGHT = 600;
-
- context_pointer->init_renderer();
- g_screen = SDL_GetVideoSurface();
-
- SDL_WM_SetCaption(PACKAGE_NAME " " PACKAGE_VERSION, 0);
+ SDL_SetWindowTitle(Renderer::instance()->get_window(), PACKAGE_NAME " " PACKAGE_VERSION);
- // set icon
-#ifdef MACOSX
const char* icon_fname = "images/engine/icons/supertux-256x256.png";
-#else
- const char* icon_fname = "images/engine/icons/supertux.xpm";
-#endif
- SDL_Surface* icon;
- try {
- icon = IMG_Load_RW(get_physfs_SDLRWops(icon_fname), true);
- } catch (const std::runtime_error& err) {
- icon = 0;
- log_warning << "Couldn't load icon '" << icon_fname << "': " << err.what() << std::endl;
+ SDL_Surface* icon = IMG_Load_RW(get_physfs_SDLRWops(icon_fname), true);
+ if (!icon)
+ {
+ log_warning << "Couldn't load icon '" << icon_fname << "': " << SDL_GetError() << std::endl;
}
- if(icon != 0) {
- SDL_WM_SetIcon(icon, 0);
+ else
+ {
+ SDL_SetWindowIcon(Renderer::instance()->get_window(), icon);
SDL_FreeSurface(icon);
}
-#ifndef NDEBUG
- else {
- log_warning << "Couldn't load icon '" << icon_fname << "'" << std::endl;
- }
-#endif
-
SDL_ShowCursor(0);
log_info << (g_config->use_fullscreen?"fullscreen ":"window ")
<< " Window: " << g_config->window_size
- << " Fullscreen: " << g_config->fullscreen_size
+ << " Fullscreen: " << g_config->fullscreen_size << "@" << g_config->fullscreen_refresh_rate
<< " Area: " << g_config->aspect_size << std::endl;
}
}
}
-void
-Main::wait_for_event(float min_delay, float max_delay)
-{
- assert(min_delay <= max_delay);
-
- Uint32 min = (Uint32) (min_delay * 1000);
- Uint32 max = (Uint32) (max_delay * 1000);
-
- Uint32 ticks = SDL_GetTicks();
- while(SDL_GetTicks() - ticks < min) {
- SDL_Delay(10);
- sound_manager->update();
- }
-
- // clear event queue
- SDL_Event event;
- while (SDL_PollEvent(&event))
- {}
-
- /* Handle events: */
- bool running = false;
- ticks = SDL_GetTicks();
- while(running) {
- while(SDL_PollEvent(&event)) {
- switch(event.type) {
- case SDL_QUIT:
- g_screen_manager->quit();
- break;
- case SDL_KEYDOWN:
- case SDL_JOYBUTTONDOWN:
- case SDL_MOUSEBUTTONDOWN:
- running = false;
- }
- }
- if(SDL_GetTicks() - ticks >= (max - min))
- running = false;
- sound_manager->update();
- SDL_Delay(10);
- }
-}
-
-#ifndef NDEBUG
static Uint32 last_timelog_ticks = 0;
static const char* last_timelog_component = 0;
last_timelog_ticks = current_ticks;
last_timelog_component = component;
}
-#else
-static inline void timelog(const char* )
-{
-}
-#endif
int
Main::run(int argc, char** argv)
int result = 0;
try {
+ /* Do this before pre_parse_commandline, because --help now shows the
+ * default user data dir. */
+ init_physfs(argv[0]);
if(pre_parse_commandline(argc, argv))
return 0;
- Console::instance = new Console();
- init_physfs(argv[0]);
init_sdl();
+ Console::instance = new Console();
timelog("controller");
- g_main_controller = new JoystickKeyboardController();
+ g_jk_controller = new JoystickKeyboardController();
timelog("config");
init_config();
- timelog("addons");
- AddonManager::get_instance().load_addons();
-
- timelog("tinygettext");
- init_tinygettext();
-
timelog("commandline");
if(parse_commandline(argc, argv))
return 0;
- timelog("audio");
- init_audio();
-
timelog("video");
- DrawingContext context;
+ std::unique_ptr<Renderer> renderer(VideoSystem::new_renderer());
+ std::unique_ptr<Lightmap> lightmap(VideoSystem::new_lightmap());
+ DrawingContext context(*renderer, *lightmap);
context_pointer = &context;
init_video();
+
+ timelog("audio");
+ init_audio();
+
+ timelog("tinygettext");
+ init_tinygettext();
Console::instance->init_graphics();
timelog("resources");
Resources::load_shared();
+
+ timelog("addons");
+ AddonManager::get_instance().load_addons();
timelog(0);
+ const std::unique_ptr<PlayerStatus> default_playerstatus(new PlayerStatus());
+
g_screen_manager = new ScreenManager();
+
+ init_rand();
+
if(g_config->start_level != "") {
// we have a normal path specified at commandline, not a physfs path.
// So we simply mount that path here...
std::string dir = FileSystem::dirname(g_config->start_level);
+ std::string fileProtocol = "file://";
+ std::string::size_type position = dir.find(fileProtocol);
+ if(position != std::string::npos) {
+ dir = dir.replace(position, fileProtocol.length(), "");
+ }
log_debug << "Adding dir: " << dir << std::endl;
PHYSFS_addToSearchPath(dir.c_str(), true);
if(g_config->start_level.size() > 4 &&
g_config->start_level.compare(g_config->start_level.size() - 5, 5, ".stwm") == 0) {
- init_rand();
g_screen_manager->push_screen(new worldmap::WorldMap(
- FileSystem::basename(g_config->start_level)));
+ FileSystem::basename(g_config->start_level), default_playerstatus.get()));
} else {
- init_rand();//If level uses random eg. for
- // rain particles before we do this:
- std::auto_ptr<GameSession> session (
- new GameSession(FileSystem::basename(g_config->start_level)));
+ std::unique_ptr<GameSession> session (
+ new GameSession(FileSystem::basename(g_config->start_level), default_playerstatus.get()));
g_config->random_seed =session->get_demo_random_seed(g_config->start_demo);
init_rand();//initialise generator with seed from session
g_screen_manager->push_screen(session.release());
}
} else {
- init_rand();
- g_screen_manager->push_screen(new TitleScreen());
+ g_screen_manager->push_screen(new TitleScreen(default_playerstatus.get()));
}
- //init_rand(); PAK: this call might subsume the above 3, but I'm chicken!
g_screen_manager->run(context);
} catch(std::exception& e) {
log_fatal << "Unexpected exception: " << e.what() << std::endl;
g_config->save();
delete g_config;
g_config = NULL;
- delete g_main_controller;
- g_main_controller = NULL;
+ delete g_jk_controller;
+ g_jk_controller = NULL;
delete Console::instance;
Console::instance = NULL;
scripting::exit_squirrel();