Removed some old event eating code, as randomly discarding events is a bad idea with...
[supertux.git] / src / supertux / main.cpp
index 4f0bf22..509c60f 100644 (file)
 #include <SDL_image.h>
 #include <physfs.h>
 #include <iostream>
-
-#ifdef MACOSX
-namespace supertux_apple {
+#include <binreloc.h>
+#include <tinygettext/log.hpp>
+#include <boost/format.hpp>
+#include <stdio.h>
+extern "C" {
+#include <findlocale.h>
 }
-#endif
+
+#include "video/renderer.hpp"
+#include "video/lightmap.hpp"
+#include "supertux/main.hpp"
 
 #include "addon/addon_manager.hpp"
 #include "audio/sound_manager.hpp"
-#include "binreloc/binreloc.h"
 #include "control/joystickkeyboardcontroller.hpp"
 #include "math/random_generator.hpp"
+#include "physfs/ifile_stream.hpp"
 #include "physfs/physfs_sdl.hpp"
+#include "physfs/physfs_file_system.hpp"
 #include "scripting/squirrel_util.hpp"
 #include "supertux/gameconfig.hpp"
-#include "supertux/mainloop.hpp"
+#include "supertux/globals.hpp"
+#include "supertux/player_status.hpp"
+#include "supertux/screen_manager.hpp"
 #include "supertux/resources.hpp"
-#include "supertux/title.hpp"
+#include "supertux/title_screen.hpp"
 #include "util/file_system.hpp"
 #include "util/gettext.hpp"
 #include "video/drawing_context.hpp"
@@ -44,14 +53,14 @@ namespace supertux_apple {
 
 namespace { DrawingContext *context_pointer; }
 
-SDL_Surface* g_screen;
-JoystickKeyboardController* g_main_controller = 0;
-TinyGetText::DictionaryManager dictionary_manager;
-
-int SCREEN_WIDTH;
-int SCREEN_HEIGHT;
+#ifdef _WIN32
+# define WRITEDIR_NAME PACKAGE_NAME
+#else
+# define WRITEDIR_NAME "." PACKAGE_NAME
+#endif
 
-static void init_config()
+void 
+Main::init_config()
 {
   g_config = new Config();
   try {
@@ -61,18 +70,31 @@ static void init_config()
   }
 }
 
-static void init_tinygettext()
+void
+Main::init_tinygettext()
 {
-  dictionary_manager.add_directory("locale");
-  dictionary_manager.set_charset("UTF-8");
+  dictionary_manager = new tinygettext::DictionaryManager();
+  tinygettext::Log::set_log_info_callback(0);
+  dictionary_manager->set_filesystem(std::unique_ptr<tinygettext::FileSystem>(new PhysFSFileSystem));
+
+  dictionary_manager->add_directory("locale");
+  dictionary_manager->set_charset("UTF-8");
 
   // Config setting "locale" overrides language detection
-  if (g_config->locale != "") {
-    dictionary_manager.set_language( g_config->locale );
+  if (g_config->locale != "") 
+  {
+    dictionary_manager->set_language(tinygettext::Language::from_name(g_config->locale));
+  } else {
+    FL_Locale *locale;
+    FL_FindLocale(&locale);
+    tinygettext::Language language = tinygettext::Language::from_spec( locale->lang?locale->lang:"", locale->country?locale->country:"", locale->variant?locale->variant:"");
+    FL_FreeLocale(&locale);
+    dictionary_manager->set_language(language);
   }
 }
 
-static void init_physfs(const char* argv0)
+void
+Main::init_physfs(const char* argv0)
 {
   if(!PHYSFS_init(argv0)) {
     std::stringstream msg;
@@ -84,41 +106,51 @@ static void init_physfs(const char* argv0)
   PHYSFS_permitSymbolicLinks(1);
 
   // Initialize physfs (this is a slightly modified version of
-  // PHYSFS_setSaneConfig
-  const char* application = "supertux2"; //instead of PACKAGE_NAME so we can coexist with MS1
-  const char* userdir = PHYSFS_getUserDir();
-  char* writedir = new char[strlen(userdir) + strlen(application) + 2];
-
-  // Set configuration directory
-  sprintf(writedir, "%s.%s", userdir, application);
-  if(!PHYSFS_setWriteDir(writedir)) {
-    // try to create the directory
-    char* mkdir = new char[strlen(application) + 2];
-    sprintf(mkdir, ".%s", application);
-    if(!PHYSFS_setWriteDir(userdir) || !PHYSFS_mkdir(mkdir)) {
-      std::ostringstream msg;
-      msg << "Failed creating configuration directory '"
-          << writedir << "': " << PHYSFS_getLastError();
-      delete[] writedir;
-      delete[] mkdir;
-      throw std::runtime_error(msg.str());
-    }
-    delete[] mkdir;
+  // PHYSFS_setSaneConfig)
+  const char *env_writedir;
+  std::string writedir;
 
-    if(!PHYSFS_setWriteDir(writedir)) {
+  if ((env_writedir = getenv("SUPERTUX2_USER_DIR")) != NULL) {
+    writedir = env_writedir;
+    if(!PHYSFS_setWriteDir(writedir.c_str())) {
       std::ostringstream msg;
       msg << "Failed to use configuration directory '"
           <<  writedir << "': " << PHYSFS_getLastError();
-      delete[] writedir;
       throw std::runtime_error(msg.str());
     }
+
+  } else {
+    std::string userdir = PHYSFS_getUserDir();
+
+    // Set configuration directory
+    writedir = userdir + WRITEDIR_NAME;
+    if(!PHYSFS_setWriteDir(writedir.c_str())) {
+      // try to create the directory
+      if(!PHYSFS_setWriteDir(userdir.c_str()) || !PHYSFS_mkdir(WRITEDIR_NAME)) {
+        std::ostringstream msg;
+        msg << "Failed creating configuration directory '"
+            << writedir << "': " << PHYSFS_getLastError();
+        throw std::runtime_error(msg.str());
+      }
+
+      if(!PHYSFS_setWriteDir(writedir.c_str())) {
+        std::ostringstream msg;
+        msg << "Failed to use configuration directory '"
+            <<  writedir << "': " << PHYSFS_getLastError();
+        throw std::runtime_error(msg.str());
+      }
+    }
   }
-  PHYSFS_addToSearchPath(writedir, 0);
-  delete[] writedir;
+  PHYSFS_addToSearchPath(writedir.c_str(), 0);
 
   // when started from source dir...
-  std::string dir = PHYSFS_getBaseDir();
-  dir += "/data";
+  char* base_path = SDL_GetBasePath();
+  std::string dir = base_path;
+  SDL_free(base_path);
+
+  if (dir[dir.length() - 1] != '/')
+    dir += "/";
+  dir += "data";
   std::string testfname = dir;
   testfname += "/credits.txt";
   bool sourcedir = false;
@@ -132,59 +164,22 @@ static void init_physfs(const char* argv0)
     }
   }
 
-#ifdef MACOSX
-  {
-    using namespace supertux_apple;
-
-    // when started from Application file on Mac OS X...
-    char path[PATH_MAX];
-    CFBundleRef mainBundle = CFBundleGetMainBundle();
-    assert(mainBundle != 0);
-    CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle);
-    assert(mainBundleURL != 0);
-    CFStringRef pathStr = CFURLCopyFileSystemPath(mainBundleURL, kCFURLPOSIXPathStyle);
-    assert(pathStr != 0);
-    CFStringGetCString(pathStr, path, PATH_MAX, kCFStringEncodingUTF8);
-    CFRelease(mainBundleURL);
-    CFRelease(pathStr);
-
-    dir = std::string(path) + "/Contents/Resources/data";
-    testfname = dir + "/credits.txt";
-    sourcedir = false;
-    f = fopen(testfname.c_str(), "r");
-    if(f) {
-      fclose(f);
-      if(!PHYSFS_addToSearchPath(dir.c_str(), 1)) {
-        log_warning << "Couldn't add '" << dir << "' to physfs searchpath: " << PHYSFS_getLastError() << std::endl;
-      } else {
-        sourcedir = true;
-      }
-    }
-  }
-#endif
-
-#ifdef _WIN32
-  PHYSFS_addToSearchPath(".\\data", 1);
-#endif
-
   if(!sourcedir) {
-#if defined(APPDATADIR) || defined(ENABLE_BINRELOC)
-    std::string datadir;
+    std::string datadir = PHYSFS_getBaseDir();
+    datadir = datadir.substr(0, datadir.rfind(INSTALL_SUBDIR_BIN));
+    datadir += "/" INSTALL_SUBDIR_SHARE;
 #ifdef ENABLE_BINRELOC
 
     char* dir;
     br_init (NULL);
-    dir = br_find_data_dir(APPDATADIR);
+    dir = br_find_data_dir(datadir.c_str());
     datadir = dir;
     free(dir);
 
-#else
-    datadir = APPDATADIR;
 #endif
     if(!PHYSFS_addToSearchPath(datadir.c_str(), 1)) {
       log_warning << "Couldn't add '" << datadir << "' to physfs searchpath: " << PHYSFS_getLastError() << std::endl;
     }
-#endif
   }
 
   //show search Path
@@ -194,35 +189,49 @@ static void init_physfs(const char* argv0)
   PHYSFS_freeList(searchpath);
 }
 
-static void print_usage(const char* argv0)
+void
+Main::print_usage(const char* argv0)
 {
-  fprintf(stderr, _("Usage: %s [OPTIONS] [LEVELFILE]\n\n"), argv0);
-  fprintf(stderr,
-          _("Options:\n"
-            "  -f, --fullscreen             Run in fullscreen mode\n"
-            "  -w, --window                 Run in window mode\n"
-            "  -g, --geometry WIDTHxHEIGHT  Run SuperTux in given resolution\n"
-            "  -a, --aspect WIDTH:HEIGHT    Run SuperTux with given aspect ratio\n"
-            "  -d, --default                Reset video settings to default values\n"
-            "  --renderer RENDERER          Use sdl, opengl, or auto to render\n"
-            "  --disable-sfx                Disable sound effects\n"
-            "  --disable-music              Disable music\n"
-            "  -h, --help                   Show this help message and quit\n"
-            "  -v, --version                Show SuperTux version and quit\n"
-            "  --console                    Enable ingame scripting console\n"
-            "  --noconsole                  Disable ingame scripting console\n"
-            "  --show-fps                   Display framerate in levels\n"
-            "  --no-show-fps                Do not display framerate in levels\n"
-            "  --record-demo FILE LEVEL     Record a demo to FILE\n"
-            "  --play-demo FILE LEVEL       Play a recorded demo\n"
-            "  -s, --debug-scripts          Enable script debugger.\n"
-            "%s\n"), "");
+  std::string default_user_data_dir =
+      std::string(PHYSFS_getUserDir()) + WRITEDIR_NAME;
+
+  std::cerr << boost::format(_(
+                 "\n"
+                 "Usage: %s [OPTIONS] [LEVELFILE]\n\n"
+                 "Options:\n"
+                 "  -f, --fullscreen             Run in fullscreen mode\n"
+                 "  -w, --window                 Run in window mode\n"
+                 "  -g, --geometry WIDTHxHEIGHT  Run SuperTux in given resolution\n"
+                 "  -a, --aspect WIDTH:HEIGHT    Run SuperTux with given aspect ratio\n"
+                 "  -d, --default                Reset video settings to default values\n"
+                 "  --renderer RENDERER          Use sdl, opengl, or auto to render\n"
+                 "  --disable-sfx                Disable sound effects\n"
+                 "  --disable-music              Disable music\n"
+                 "  -h, --help                   Show this help message and quit\n"
+                 "  -v, --version                Show SuperTux version and quit\n"
+                 "  --console                    Enable ingame scripting console\n"
+                 "  --noconsole                  Disable ingame scripting console\n"
+                 "  --show-fps                   Display framerate in levels\n"
+                 "  --no-show-fps                Do not display framerate in levels\n"
+                 "  --record-demo FILE LEVEL     Record a demo to FILE\n"
+                 "  --play-demo FILE LEVEL       Play a recorded demo\n"
+                 "  -s, --debug-scripts          Enable script debugger.\n"
+                "  --print-datadir              Print supertux's primary data directory.\n"
+                 "\n"
+                 "Environment variables:\n"
+                 "  SUPERTUX2_USER_DIR           Directory for user data (savegames, etc.);\n"
+                 "                               default %s\n"
+                 "\n"
+                 ))
+            % argv0 % default_user_data_dir
+            << std::flush;
 }
 
 /**
  * Options that should be evaluated prior to any initializations at all go here
  */
-static bool pre_parse_commandline(int argc, char** argv)
+bool
+Main::pre_parse_commandline(int argc, char** argv)
 {
   for(int i = 1; i < argc; ++i) {
     std::string arg = argv[i];
@@ -235,6 +244,20 @@ static bool pre_parse_commandline(int argc, char** argv)
       print_usage(argv[0]);
       return true;
     }
+    if(arg == "--print-datadir") {
+      /*
+       * Print the datadir searchpath to stdout, one path per
+       * line. Then exit. Intended for use by the supertux-editor.
+       */
+      char **sp;
+      size_t sp_index;
+      sp = PHYSFS_getSearchPath();
+      if (sp)
+        for (sp_index = 0; sp[sp_index]; sp_index++)
+          std::cout << sp[sp_index] << std::endl;
+      PHYSFS_freeList(sp);
+      return true;
+    }
   }
 
   return false;
@@ -243,7 +266,8 @@ static bool pre_parse_commandline(int argc, char** argv)
 /**
  * Options that should be evaluated after config is read go here
  */
-static bool parse_commandline(int argc, char** argv)
+bool
+Main::parse_commandline(int argc, char** argv)
 {
   for(int i = 1; i < argc; ++i) {
     std::string arg = argv[i];
@@ -253,14 +277,10 @@ static bool parse_commandline(int argc, char** argv)
     } else if(arg == "--default" || arg == "-d") {
       g_config->use_fullscreen = false;
       
-      g_config->window_width  = 800;
-      g_config->window_height = 600;
-
-      g_config->fullscreen_width  = 800;
-      g_config->fullscreen_height = 600;
-
-      g_config->aspect_width  = 0;  // auto detect
-      g_config->aspect_height = 0;
+      g_config->window_size     = Size(800, 600);
+      g_config->fullscreen_size = Size(800, 600);
+      g_config->fullscreen_refresh_rate = 0;
+      g_config->aspect_size     = Size(0, 0);  // auto detect
       
     } else if(arg == "--window" || arg == "-w") {
       g_config->use_fullscreen = false;
@@ -281,11 +301,9 @@ static bool parse_commandline(int argc, char** argv)
         }
         else
         {
-          g_config->window_width  = width;
-          g_config->window_height = height;
-
-          g_config->fullscreen_width  = width;
-          g_config->fullscreen_height = height;
+          g_config->window_size     = Size(width, height);
+          g_config->fullscreen_size = Size(width, height);
+          g_config->fullscreen_refresh_rate = 0;
         }
       }
     } else if(arg == "--aspect" || arg == "-a") {
@@ -311,16 +329,15 @@ static bool parse_commandline(int argc, char** argv)
         }
         else 
         {
-          float aspect_ratio = static_cast<double>(g_config->aspect_width) /
-            static_cast<double>(g_config->aspect_height);
+          float aspect_ratio = static_cast<float>(aspect_width) / static_cast<float>(aspect_height);
 
           // use aspect ratio to calculate logical resolution
           if (aspect_ratio > 1) {
-            g_config->aspect_width  = static_cast<int> (600 * aspect_ratio + 0.5);
-            g_config->aspect_height = 600;
+            g_config->aspect_size = Size(static_cast<int>(600 * aspect_ratio + 0.5),
+                                         600);
           } else {
-            g_config->aspect_width  = 600;
-            g_config->aspect_height = static_cast<int> (600 * 1/aspect_ratio + 0.5);
+            g_config->aspect_size = Size(600, 
+                                         static_cast<int>(600 * 1/aspect_ratio + 0.5));
           }
         }
       }
@@ -333,7 +350,7 @@ static bool parse_commandline(int argc, char** argv)
       } 
       else 
       {
-        g_config->video = get_video_system(argv[i]);
+        g_config->video = VideoSystem::get_video_system(argv[i]);
       }
     } else if(arg == "--show-fps") {
       g_config->show_fps = true;
@@ -365,84 +382,61 @@ static bool parse_commandline(int argc, char** argv)
       g_config->start_level = arg;
     } else {
       log_warning << "Unknown option '" << arg << "'. Use --help to see a list of options" << std::endl;
-      return true;
     }
   }
 
   return false;
 }
 
-static void init_sdl()
+void
+Main::init_sdl()
 {
-  if(SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
+  if(SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
     std::stringstream msg;
     msg << "Couldn't initialize SDL: " << SDL_GetError();
     throw std::runtime_error(msg.str());
   }
   // just to be sure
   atexit(SDL_Quit);
-
-  SDL_EnableUNICODE(1);
-
-  // wait 100ms and clear SDL event queue because sometimes we have random
-  // joystick events in the queue on startup...
-  SDL_Delay(100);
-  SDL_Event dummy;
-  while(SDL_PollEvent(&dummy))
-    ;
 }
 
-static void init_rand()
+void
+Main::init_rand()
 {
-  g_config->random_seed = systemRandom.srand(g_config->random_seed);
+  g_config->random_seed = gameRandom.srand(g_config->random_seed);
+
+  graphicsRandom.srand(0);
 
   //const char *how = config->random_seed? ", user fixed.": ", from time().";
   //log_info << "Using random seed " << config->random_seed << how << std::endl;
 }
 
-void init_video()
+void
+Main::init_video()
 {
-  // FIXME: Add something here
-  SCREEN_WIDTH  = 800;
-  SCREEN_HEIGHT = 600;
-
-  context_pointer->init_renderer();
-  g_screen = SDL_GetVideoSurface();
-
-  SDL_WM_SetCaption(PACKAGE_NAME " " PACKAGE_VERSION, 0);
+  SDL_SetWindowTitle(Renderer::instance()->get_window(), PACKAGE_NAME " " PACKAGE_VERSION);
 
-  // set icon
-#ifdef MACOSX
   const char* icon_fname = "images/engine/icons/supertux-256x256.png";
-#else
-  const char* icon_fname = "images/engine/icons/supertux.xpm";
-#endif
-  SDL_Surface* icon;
-  try {
-    icon = IMG_Load_RW(get_physfs_SDLRWops(icon_fname), true);
-  } catch (const std::runtime_error& err) {
-    icon = 0;
-    log_warning << "Couldn't load icon '" << icon_fname << "': " << err.what() << std::endl;
+  SDL_Surface* icon = IMG_Load_RW(get_physfs_SDLRWops(icon_fname), true);
+  if (!icon)
+  {
+    log_warning << "Couldn't load icon '" << icon_fname << "': " << SDL_GetError() << std::endl;
   }
-  if(icon != 0) {
-    SDL_WM_SetIcon(icon, 0);
+  else
+  {
+    SDL_SetWindowIcon(Renderer::instance()->get_window(), icon);
     SDL_FreeSurface(icon);
   }
-#ifdef DEBUG
-  else {
-    log_warning << "Couldn't load icon '" << icon_fname << "'" << std::endl;
-  }
-#endif
-
   SDL_ShowCursor(0);
 
   log_info << (g_config->use_fullscreen?"fullscreen ":"window ")
-           << " Window: "     << g_config->window_width     << "x" << g_config->window_height
-           << " Fullscreen: " << g_config->fullscreen_width << "x" << g_config->fullscreen_height
-           << " Area: "       << g_config->aspect_width     << "x" << g_config->aspect_height << std::endl;
+           << " Window: "     << g_config->window_size
+           << " Fullscreen: " << g_config->fullscreen_size << "@" << g_config->fullscreen_refresh_rate
+           << " Area: "       << g_config->aspect_size << std::endl;
 }
 
-static void init_audio()
+void
+Main::init_audio()
 {
   sound_manager = new SoundManager();
 
@@ -450,7 +444,8 @@ static void init_audio()
   sound_manager->enable_music(g_config->music_enabled);
 }
 
-static void quit_audio()
+void
+Main::quit_audio()
 {
   if(sound_manager != NULL) {
     delete sound_manager;
@@ -458,47 +453,6 @@ static void quit_audio()
   }
 }
 
-void wait_for_event(float min_delay, float max_delay)
-{
-  assert(min_delay <= max_delay);
-
-  Uint32 min = (Uint32) (min_delay * 1000);
-  Uint32 max = (Uint32) (max_delay * 1000);
-
-  Uint32 ticks = SDL_GetTicks();
-  while(SDL_GetTicks() - ticks < min) {
-    SDL_Delay(10);
-    sound_manager->update();
-  }
-
-  // clear event queue
-  SDL_Event event;
-  while (SDL_PollEvent(&event))
-  {}
-
-  /* Handle events: */
-  bool running = false;
-  ticks = SDL_GetTicks();
-  while(running) {
-    while(SDL_PollEvent(&event)) {
-      switch(event.type) {
-        case SDL_QUIT:
-          g_main_loop->quit();
-          break;
-        case SDL_KEYDOWN:
-        case SDL_JOYBUTTONDOWN:
-        case SDL_MOUSEBUTTONDOWN:
-          running = false;
-      }
-    }
-    if(SDL_GetTicks() - ticks >= (max - min))
-      running = false;
-    sound_manager->update();
-    SDL_Delay(10);
-  }
-}
-
-#ifdef DEBUG
 static Uint32 last_timelog_ticks = 0;
 static const char* last_timelog_component = 0;
 
@@ -513,77 +467,84 @@ static inline void timelog(const char* component)
   last_timelog_ticks = current_ticks;
   last_timelog_component = component;
 }
-#else
-static inline void timelog(const char* )
-{
-}
-#endif
 
-int supertux_main(int argc, char** argv)
+int
+Main::run(int argc, char** argv)
 {
   int result = 0;
 
   try {
+    /* Do this before pre_parse_commandline, because --help now shows the
+     * default user data dir. */
+    init_physfs(argv[0]);
 
     if(pre_parse_commandline(argc, argv))
       return 0;
 
-    Console::instance = new Console();
-    init_physfs(argv[0]);
     init_sdl();
+    Console::instance = new Console();
 
     timelog("controller");
-    g_main_controller = new JoystickKeyboardController();
+    g_jk_controller = new JoystickKeyboardController();
 
     timelog("config");
     init_config();
 
-    timelog("addons");
-    AddonManager::get_instance().load_addons();
-
-    timelog("tinygettext");
-    init_tinygettext();
-
     timelog("commandline");
     if(parse_commandline(argc, argv))
       return 0;
 
-    timelog("audio");
-    init_audio();
-
     timelog("video");
-    DrawingContext context;
+    std::unique_ptr<Renderer> renderer(VideoSystem::new_renderer());
+    std::unique_ptr<Lightmap> lightmap(VideoSystem::new_lightmap());
+    DrawingContext context(*renderer, *lightmap);
     context_pointer = &context;
     init_video();
+    
+    timelog("audio");
+    init_audio();
+    
+    timelog("tinygettext");
+    init_tinygettext();
 
     Console::instance->init_graphics();
 
     timelog("scripting");
-    Scripting::init_squirrel(g_config->enable_script_debugger);
+    scripting::init_squirrel(g_config->enable_script_debugger);
 
     timelog("resources");
-    load_shared();
+    Resources::load_shared();
+    
+    timelog("addons");
+    AddonManager::get_instance().load_addons();
 
     timelog(0);
 
-    g_main_loop = new MainLoop();
+    const std::unique_ptr<PlayerStatus> default_playerstatus(new PlayerStatus());
+
+    g_screen_manager = new ScreenManager();
+
+    init_rand();
+
     if(g_config->start_level != "") {
       // we have a normal path specified at commandline, not a physfs path.
       // So we simply mount that path here...
       std::string dir = FileSystem::dirname(g_config->start_level);
+      std::string fileProtocol = "file://";
+      std::string::size_type position = dir.find(fileProtocol);
+      if(position != std::string::npos) {
+         dir = dir.replace(position, fileProtocol.length(), "");
+      }
       log_debug << "Adding dir: " << dir << std::endl;
       PHYSFS_addToSearchPath(dir.c_str(), true);
 
       if(g_config->start_level.size() > 4 &&
          g_config->start_level.compare(g_config->start_level.size() - 5, 5, ".stwm") == 0) {
-        init_rand();
-        g_main_loop->push_screen(new WorldMapNS::WorldMap(
-                                 FileSystem::basename(g_config->start_level)));
+        g_screen_manager->push_screen(new worldmap::WorldMap(
+                                 FileSystem::basename(g_config->start_level), default_playerstatus.get()));
       } else {
-        init_rand();//If level uses random eg. for
-        // rain particles before we do this:
-        std::auto_ptr<GameSession> session (
-          new GameSession(FileSystem::basename(g_config->start_level)));
+        std::unique_ptr<GameSession> session (
+          new GameSession(FileSystem::basename(g_config->start_level), default_playerstatus.get()));
 
         g_config->random_seed =session->get_demo_random_seed(g_config->start_demo);
         init_rand();//initialise generator with seed from session
@@ -593,15 +554,13 @@ int supertux_main(int argc, char** argv)
 
         if(g_config->record_demo != "")
           session->record_demo(g_config->record_demo);
-        g_main_loop->push_screen(session.release());
+        g_screen_manager->push_screen(session.release());
       }
     } else {
-      init_rand();
-      g_main_loop->push_screen(new TitleScreen());
+      g_screen_manager->push_screen(new TitleScreen(default_playerstatus.get()));
     }
 
-    //init_rand(); PAK: this call might subsume the above 3, but I'm chicken!
-    g_main_loop->run(context);
+    g_screen_manager->run(context);
   } catch(std::exception& e) {
     log_fatal << "Unexpected exception: " << e.what() << std::endl;
     result = 1;
@@ -610,21 +569,21 @@ int supertux_main(int argc, char** argv)
     result = 1;
   }
 
-  delete g_main_loop;
-  g_main_loop = NULL;
+  delete g_screen_manager;
+  g_screen_manager = NULL;
 
-  unload_shared();
+  Resources::unload_shared();
   quit_audio();
 
   if(g_config)
     g_config->save();
   delete g_config;
   g_config = NULL;
-  delete g_main_controller;
-  g_main_controller = NULL;
+  delete g_jk_controller;
+  g_jk_controller = NULL;
   delete Console::instance;
   Console::instance = NULL;
-  Scripting::exit_squirrel();
+  scripting::exit_squirrel();
   delete texture_manager;
   texture_manager = NULL;
   SDL_Quit();