void
Main::init_sdl()
{
- if(SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
+ if(SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
std::stringstream msg;
msg << "Couldn't initialize SDL: " << SDL_GetError();
throw std::runtime_error(msg.str());
}
// just to be sure
atexit(SDL_Quit);
-
- // wait 100ms and clear SDL event queue because sometimes we have random
- // joystick events in the queue on startup...
- SDL_Delay(100);
- SDL_Event dummy;
- while(SDL_PollEvent(&dummy))
- ;
}
void
}
}
-void
-Main::wait_for_event(float min_delay, float max_delay)
-{
- assert(min_delay <= max_delay);
-
- Uint32 min = (Uint32) (min_delay * 1000);
- Uint32 max = (Uint32) (max_delay * 1000);
-
- Uint32 ticks = SDL_GetTicks();
- while(SDL_GetTicks() - ticks < min) {
- SDL_Delay(10);
- sound_manager->update();
- }
-
- // clear event queue
- SDL_Event event;
- while (SDL_PollEvent(&event))
- {}
-
- /* Handle events: */
- bool running = false;
- ticks = SDL_GetTicks();
- while(running) {
- while(SDL_PollEvent(&event)) {
- switch(event.type) {
- case SDL_QUIT:
- g_screen_manager->quit();
- break;
- case SDL_KEYDOWN:
- case SDL_JOYBUTTONDOWN:
- case SDL_MOUSEBUTTONDOWN:
- running = false;
- }
- }
- if(SDL_GetTicks() - ticks >= (max - min))
- running = false;
- sound_manager->update();
- SDL_Delay(10);
- }
-}
-
static Uint32 last_timelog_ticks = 0;
static const char* last_timelog_component = 0;