* Split systemRandom into graphicsRandom (particles, eye candy, etc.) and gameRandom...
[supertux.git] / src / supertux / main.cpp
index 98a6cc3..ab5b471 100644 (file)
@@ -420,7 +420,9 @@ Main::init_sdl()
 void
 Main::init_rand()
 {
-  g_config->random_seed = systemRandom.srand(g_config->random_seed);
+  g_config->random_seed = gameRandom.srand(g_config->random_seed);
+
+  graphicsRandom.srand(0);
 
   //const char *how = config->random_seed? ", user fixed.": ", from time().";
   //log_info << "Using random seed " << config->random_seed << how << std::endl;