static int frame_count = 0;
current_screen->draw(context);
- if(MenuManager2::current() != NULL)
- MenuManager2::current()->draw(context);
+ if(MenuManager::current() != NULL)
+ MenuManager::current()->draw(context);
if(screen_fade.get() != NULL)
screen_fade->draw(context);
Console::instance->draw(context);
Scripting::update_debugger();
Scripting::TimeScheduler::instance->update(game_time);
current_screen->update(elapsed_time);
- if (MenuManager2::current() != NULL)
- MenuManager2::current()->update();
+ if (MenuManager::current() != NULL)
+ MenuManager::current()->update();
if(screen_fade.get() != NULL)
screen_fade->update(elapsed_time);
Console::instance->update(elapsed_time);
{
g_main_controller->process_event(event);
- if(MenuManager2::current() != NULL)
- MenuManager2::current()->event(event);
+ if(MenuManager::current() != NULL)
+ MenuManager::current()->event(event);
switch(event.type)
{
case SDL_VIDEORESIZE:
Renderer::instance()->resize(event.resize.w, event.resize.h);
- MenuManager2::recalc_pos();
+ MenuManager::recalc_pos();
break;
case SDL_KEYDOWN:
{
g_config->use_fullscreen = !g_config->use_fullscreen;
init_video();
- MenuManager2::recalc_pos();
+ MenuManager::recalc_pos();
}
else if (event.key.keysym.sym == SDLK_PRINT ||
event.key.keysym.sym == SDLK_F12)