#include <physfs.h>
+#include "gui/menu_manager.hpp"
+#include "supertux/menu/contrib_world_menu.hpp"
+#include "supertux/title_screen.hpp"
#include "supertux/world.hpp"
#include "util/gettext.hpp"
-ContribMenu::ContribMenu()
+ContribMenu::ContribMenu() :
+ m_contrib_world_menu(),
+ m_contrib_worlds()
{
/** Generating contrib levels list by making use of Level Subset */
std::vector<std::string> level_worlds;
}
PHYSFS_freeList(files);
-
add_label(_("Contrib Levels"));
add_hl();
world->load(*it + "/info");
if (!world->hide_from_contribs)
{
- add_entry(i++, world->title);
+ add_entry(i++, world->get_title());
m_contrib_worlds.push_back(world.release());
}
}
m_contrib_worlds.clear();
}
-World*
-ContribMenu::get_current_world()
+void
+ContribMenu::check_menu()
{
int index = check();
- if (index == -1)
- {
- return 0;
- }
- else
+ if (index != -1)
{
- return m_contrib_worlds[index];
+ World* world = m_contrib_worlds[index];
+
+ if (!world->is_levelset)
+ {
+ TitleScreen::start_game(world);
+ }
+ else
+ {
+ m_contrib_world_menu.reset(new ContribWorldMenu(*world));
+ MenuManager::push_current(m_contrib_world_menu.get());
+ }
}
}