#include "supertux/menu/contrib_menu.hpp"
+#include <physfs.h>
+
+#include "gui/menu_manager.hpp"
+#include "supertux/menu/contrib_world_menu.hpp"
+#include "supertux/title_screen.hpp"
#include "supertux/world.hpp"
#include "util/gettext.hpp"
-ContribMenu::ContribMenu(const std::vector<std::string>& level_worlds,
- std::vector<World*>& contrib_worlds)
+ContribMenu::ContribMenu() :
+ m_contrib_world_menu(),
+ m_contrib_worlds()
{
+ /** Generating contrib levels list by making use of Level Subset */
+ std::vector<std::string> level_worlds;
+ char** files = PHYSFS_enumerateFiles("levels/");
+ for(const char* const* filename = files; *filename != 0; ++filename) {
+ std::string filepath = std::string("levels/") + *filename;
+ if(PHYSFS_isDirectory(filepath.c_str()))
+ level_worlds.push_back(filepath);
+ }
+ PHYSFS_freeList(files);
+
add_label(_("Contrib Levels"));
add_hl();
world->load(*it + "/info");
if (!world->hide_from_contribs)
{
- add_entry(i++, world->title);
- contrib_worlds.push_back(world.release());
+ add_entry(i++, world->get_title());
+ m_contrib_worlds.push_back(world.release());
}
}
catch(std::exception& e)
add_back(_("Back"));
}
+ContribMenu::~ContribMenu()
+{
+ for(std::vector<World*>::iterator i = m_contrib_worlds.begin(); i != m_contrib_worlds.end(); ++i)
+ {
+ delete *i;
+ }
+ m_contrib_worlds.clear();
+}
+
+void
+ContribMenu::check_menu()
+{
+ int index = check();
+ if (index != -1)
+ {
+ World* world = m_contrib_worlds[index];
+
+ if (!world->is_levelset)
+ {
+ TitleScreen::start_game(world);
+ }
+ else
+ {
+ m_contrib_world_menu.reset(new ContribWorldMenu(*world));
+ MenuManager::push_current(m_contrib_world_menu.get());
+ }
+ }
+}
+
/* EOF */