Turned AddonManager into a Currenton
[supertux.git] / src / supertux / menu / contrib_menu.cpp
index 2139e21..802c0ea 100644 (file)
@@ -1,5 +1,5 @@
 //  SuperTux
-//  Copyright (C) 2009 Ingo Ruhnke <grumbel@gmx.de>
+//  Copyright (C) 2009 Ingo Ruhnke <grumbel@gmail.com>
 //
 //  This program is free software: you can redistribute it and/or modify
 //  it under the terms of the GNU General Public License as published by
 #include "supertux/menu/contrib_menu.hpp"
 
 #include <physfs.h>
+#include <sstream>
 
+#include "gui/menu_item.hpp"
 #include "gui/menu_manager.hpp"
-#include "supertux/menu/contrib_world_menu.hpp"
+#include "supertux/game_manager.hpp"
+#include "supertux/gameconfig.hpp"
+#include "supertux/menu/contrib_levelset_menu.hpp"
+#include "supertux/menu/menu_storage.hpp"
 #include "supertux/title_screen.hpp"
 #include "supertux/world.hpp"
+#include "util/file_system.hpp"
 #include "util/gettext.hpp"
 
 ContribMenu::ContribMenu() :
-  m_contrib_world_menu(),
   m_contrib_worlds()
 {
   /** Generating contrib levels list by making use of Level Subset  */
@@ -46,12 +51,73 @@ ContribMenu::ContribMenu() :
   {
     try
     {
-      std::unique_ptr<World> world (new World());
-      world->load(*it + "/info");
-      if (!world->hide_from_contribs
+      std::unique_ptr<World> world = World::load(*it);
+
+      if (!world->hide_from_contribs())
       {
-        add_entry(i++, world->get_title());
-        m_contrib_worlds.push_back(std::move(world));
+        Savegame savegame(world->get_savegame_filename());
+        savegame.load();
+
+        if (world->is_levelset())
+        {
+          int level_count = 0;
+          int solved_count = 0;
+
+          const auto& state = savegame.get_levelset_state(world->get_basedir());
+          for(const auto& level_state : state.level_states)
+          {
+            if (level_state.solved)
+            {
+              solved_count += 1;
+            }
+            level_count += 1;
+          }
+
+          std::ostringstream title;
+          title << "[" << world->get_title() << "]";
+          if (level_count == 0)
+          {
+            title << " *NEW*";
+          }
+          else
+          {
+            title << " (" << solved_count << "/" << level_count << ")";
+          }
+          add_entry(i++, title.str());
+          m_contrib_worlds.push_back(std::move(world));
+        }
+        else if (world->is_worldmap())
+        {
+          int level_count = 0;
+          int solved_count = 0;
+
+          const auto& state = savegame.get_worldmap_state(world->get_worldmap_filename());
+          for(const auto& level_state : state.level_states)
+          {
+            if (level_state.solved)
+            {
+              solved_count += 1;
+            }
+            level_count += 1;
+          }
+
+          std::ostringstream title;
+          title << world->get_title();
+          if (level_count == 0)
+          {
+            title << " *NEW*";
+          }
+          else
+          {
+            title << " (" << solved_count << "/" << level_count << ")";
+          }
+          add_entry(i++, title.str());
+          m_contrib_worlds.push_back(std::move(world));
+        }
+        else
+        {
+          log_warning << "unknown World type" << std::endl;
+        }
       }
     }
     catch(std::exception& e)
@@ -69,21 +135,21 @@ ContribMenu::~ContribMenu()
 }
 
 void
-ContribMenu::check_menu()
+ContribMenu::menu_action(MenuItem* item)
 {
-  int index = check();
+  int index = item->id;
   if (index != -1)
   {
-    World* world = m_contrib_worlds[index].get();
-    
-    if (!world->is_levelset) 
+    // reload the World so that we have something that we can safely
+    // std::move() around without wreaking the ContribMenu
+    std::unique_ptr<World> world = World::load(m_contrib_worlds[index]->get_basedir());
+    if (!world->is_levelset())
     {
-      TitleScreen::start_game(world);
+      GameManager::current()->start_worldmap(std::move(world));
     }
-    else 
+    else
     {
-      m_contrib_world_menu.reset(new ContribWorldMenu(*world));
-      MenuManager::instance().push_current(m_contrib_world_menu.get());
+      MenuManager::instance().push_menu(std::unique_ptr<Menu>(new ContribLevelsetMenu(std::move(world))));
     }
   }
 }