Turned AddonManager into a Currenton
[supertux.git] / src / supertux / menu / contrib_menu.cpp
index 39c8c81..802c0ea 100644 (file)
@@ -1,5 +1,5 @@
 //  SuperTux
-//  Copyright (C) 2009 Ingo Ruhnke <grumbel@gmx.de>
+//  Copyright (C) 2009 Ingo Ruhnke <grumbel@gmail.com>
 //
 //  This program is free software: you can redistribute it and/or modify
 //  it under the terms of the GNU General Public License as published by
 
 #include "supertux/menu/contrib_menu.hpp"
 
+#include <physfs.h>
+#include <sstream>
+
+#include "gui/menu_item.hpp"
+#include "gui/menu_manager.hpp"
+#include "supertux/game_manager.hpp"
+#include "supertux/gameconfig.hpp"
+#include "supertux/menu/contrib_levelset_menu.hpp"
+#include "supertux/menu/menu_storage.hpp"
+#include "supertux/title_screen.hpp"
 #include "supertux/world.hpp"
+#include "util/file_system.hpp"
 #include "util/gettext.hpp"
 
-ContribMenu::ContribMenu(const std::vector<std::string>& level_worlds,
-                         std::vector<World*>& contrib_worlds)
+ContribMenu::ContribMenu() :
+  m_contrib_worlds()
 {
+  /** Generating contrib levels list by making use of Level Subset  */
+  std::vector<std::string> level_worlds;
+  char** files = PHYSFS_enumerateFiles("levels/");
+  for(const char* const* filename = files; *filename != 0; ++filename) {
+    std::string filepath = std::string("levels/") + *filename;
+    if(PHYSFS_isDirectory(filepath.c_str()))
+      level_worlds.push_back(filepath);
+  }
+  PHYSFS_freeList(files);
+
   add_label(_("Contrib Levels"));
   add_hl();
 
@@ -30,17 +51,78 @@ ContribMenu::ContribMenu(const std::vector<std::string>& level_worlds,
   {
     try
     {
-      std::auto_ptr<World> world (new World());
-      world->load(*it + "/info");
-      if (!world->hide_from_contribs
+      std::unique_ptr<World> world = World::load(*it);
+
+      if (!world->hide_from_contribs())
       {
-        add_entry(i++, world->title);
-        contrib_worlds.push_back(world.release());
+        Savegame savegame(world->get_savegame_filename());
+        savegame.load();
+
+        if (world->is_levelset())
+        {
+          int level_count = 0;
+          int solved_count = 0;
+
+          const auto& state = savegame.get_levelset_state(world->get_basedir());
+          for(const auto& level_state : state.level_states)
+          {
+            if (level_state.solved)
+            {
+              solved_count += 1;
+            }
+            level_count += 1;
+          }
+
+          std::ostringstream title;
+          title << "[" << world->get_title() << "]";
+          if (level_count == 0)
+          {
+            title << " *NEW*";
+          }
+          else
+          {
+            title << " (" << solved_count << "/" << level_count << ")";
+          }
+          add_entry(i++, title.str());
+          m_contrib_worlds.push_back(std::move(world));
+        }
+        else if (world->is_worldmap())
+        {
+          int level_count = 0;
+          int solved_count = 0;
+
+          const auto& state = savegame.get_worldmap_state(world->get_worldmap_filename());
+          for(const auto& level_state : state.level_states)
+          {
+            if (level_state.solved)
+            {
+              solved_count += 1;
+            }
+            level_count += 1;
+          }
+
+          std::ostringstream title;
+          title << world->get_title();
+          if (level_count == 0)
+          {
+            title << " *NEW*";
+          }
+          else
+          {
+            title << " (" << solved_count << "/" << level_count << ")";
+          }
+          add_entry(i++, title.str());
+          m_contrib_worlds.push_back(std::move(world));
+        }
+        else
+        {
+          log_warning << "unknown World type" << std::endl;
+        }
       }
     }
     catch(std::exception& e)
     {
-      log_warning << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl;
+      log_info << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl;
     }
   }
 
@@ -48,4 +130,28 @@ ContribMenu::ContribMenu(const std::vector<std::string>& level_worlds,
   add_back(_("Back"));
 }
 
+ContribMenu::~ContribMenu()
+{
+}
+
+void
+ContribMenu::menu_action(MenuItem* item)
+{
+  int index = item->id;
+  if (index != -1)
+  {
+    // reload the World so that we have something that we can safely
+    // std::move() around without wreaking the ContribMenu
+    std::unique_ptr<World> world = World::load(m_contrib_worlds[index]->get_basedir());
+    if (!world->is_levelset())
+    {
+      GameManager::current()->start_worldmap(std::move(world));
+    }
+    else
+    {
+      MenuManager::instance().push_menu(std::unique_ptr<Menu>(new ContribLevelsetMenu(std::move(world))));
+    }
+  }
+}
+
 /* EOF */