#include <physfs.h>
#include <sstream>
+#include "gui/menu_item.hpp"
#include "gui/menu_manager.hpp"
#include "supertux/game_manager.hpp"
#include "supertux/gameconfig.hpp"
-#include "supertux/menu/contrib_world_menu.hpp"
+#include "supertux/menu/contrib_levelset_menu.hpp"
#include "supertux/menu/menu_storage.hpp"
#include "supertux/title_screen.hpp"
#include "supertux/world.hpp"
if (!world->hide_from_contribs())
{
- world->load_state();
+ Savegame savegame(world->get_savegame_filename());
+ savegame.load();
- std::ostringstream title;
- title << world->get_title() << " (" << world->get_num_solved_levels() << "/" << world->get_num_levels() << ")";
- add_entry(i++, title.str());
- m_contrib_worlds.push_back(std::move(world));
+ if (world->is_levelset())
+ {
+ int level_count = 0;
+ int solved_count = 0;
+
+ const auto& state = savegame.get_levelset_state(world->get_basedir());
+ for(const auto& level_state : state.level_states)
+ {
+ if (level_state.solved)
+ {
+ solved_count += 1;
+ }
+ level_count += 1;
+ }
+
+ std::ostringstream title;
+ title << "[" << world->get_title() << "]";
+ if (level_count == 0)
+ {
+ title << " *NEW*";
+ }
+ else
+ {
+ title << " (" << solved_count << "/" << level_count << ")";
+ }
+ add_entry(i++, title.str());
+ m_contrib_worlds.push_back(std::move(world));
+ }
+ else if (world->is_worldmap())
+ {
+ int level_count = 0;
+ int solved_count = 0;
+
+ const auto& state = savegame.get_worldmap_state(world->get_worldmap_filename());
+ for(const auto& level_state : state.level_states)
+ {
+ if (level_state.solved)
+ {
+ solved_count += 1;
+ }
+ level_count += 1;
+ }
+
+ std::ostringstream title;
+ title << world->get_title();
+ if (level_count == 0)
+ {
+ title << " *NEW*";
+ }
+ else
+ {
+ title << " (" << solved_count << "/" << level_count << ")";
+ }
+ add_entry(i++, title.str());
+ m_contrib_worlds.push_back(std::move(world));
+ }
+ else
+ {
+ log_warning << "unknown World type" << std::endl;
+ }
}
}
catch(std::exception& e)
}
void
-ContribMenu::check_menu()
+ContribMenu::menu_action(MenuItem* item)
{
- int index = check();
+ int index = item->id;
if (index != -1)
{
- World* world = m_contrib_worlds[index].get();
+ // reload the World so that we have something that we can safely
+ // std::move() around without wreaking the ContribMenu
+ std::unique_ptr<World> world = World::load(m_contrib_worlds[index]->get_basedir());
if (!world->is_levelset())
{
- // FIXME: not the most elegant of solutions to std::move() the
- // World, but the ContribMenu should get destructed after this,
- // so it might be ok
- GameManager::current()->start_game(std::move(m_contrib_worlds[index]));
+ GameManager::current()->start_worldmap(std::move(world));
}
else
{
- MenuManager::instance().push_menu(std::unique_ptr<Menu>(new ContribWorldMenu(std::move(m_contrib_worlds[index]))));
+ MenuManager::instance().push_menu(std::unique_ptr<Menu>(new ContribLevelsetMenu(std::move(world))));
}
}
}