#include "supertux/menu/main_menu.hpp"
#include "audio/sound_manager.hpp"
+#include "gui/dialog.hpp"
+#include "gui/menu_item.hpp"
#include "gui/menu_manager.hpp"
#include "supertux/fadeout.hpp"
#include "supertux/game_manager.hpp"
}
void
-MainMenu::check_menu()
+MainMenu::menu_action(MenuItem* item)
{
- switch (check())
+ switch (item->id)
{
case MNID_STARTGAME:
{
- std::unique_ptr<World> world(new World);
- world->load("levels/world1/info");
- GameManager::current()->start_game(std::move(world));
+ std::unique_ptr<World> world = World::load("levels/world1");
+ GameManager::current()->start_worldmap(std::move(world));
}
break;
case MNID_CREDITS:
MenuManager::instance().clear_menu_stack();
- g_screen_manager->push_screen(std::unique_ptr<Screen>(new TextScroller("credits.txt")),
+ ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new TextScroller("credits.txt")),
std::unique_ptr<ScreenFade>(new FadeOut(0.5)));
break;
case MNID_QUITMAINMENU:
- g_screen_manager->quit(std::unique_ptr<ScreenFade>(new FadeOut(0.25)));
- sound_manager->stop_music(0.25);
+ std::unique_ptr<Dialog> dialog(new Dialog);
+ dialog->set_text(_("Do you really want to quit SuperTux?"));
+ dialog->add_button(_("Cancel"));
+ dialog->add_button(_("Quit SuperTux"), [] {
+ MenuManager::instance().clear_menu_stack();
+ ScreenManager::current()->quit(std::unique_ptr<ScreenFade>(new FadeOut(0.25)));
+ SoundManager::current()->stop_music(0.25);
+ }, true);
+ MenuManager::instance().set_dialog(std::move(dialog));
break;
}
}