friend class CollisionGrid;
friend class Platform;
- void set_group(CollisionGroup group)
+ void set_group(CollisionGroup group_)
{
- this->group = group;
+ this->group = group_;
}
/** The bounding box of the object (as used for collision detection,
private:
/** this is only here for internal collision detection use (don't touch this
from outside collision detection code)
-
+
This field holds the currently anticipated destination of the object
during collision detection */
Rectf dest;