/** Objects in DISABLED group are not tested for collisions */
COLGROUP_DISABLED = 0,
- /** "default" is moving object. MovingObjects get tested against all
- other objects and against other movingobjects */
+ /** Tested against:
+ - tiles + attributes
+ - static obstacles
+ - touchables
+ - other moving objects
+ and it counts as an obstacle during static collision phase.
+
+ Use for kinematic moving objects like platforms and rocks. */
+ COLGROUP_MOVING_STATIC,
+
+ /** Tested against:
+ - tiles + attributes
+ - static obstacles
+ - touchables
+ - other moving objects
+
+ Use for ordinary objects. */
COLGROUP_MOVING,
- /** a Moving object, that is not tested against other MovingObjects
- (or other MovingOnlyStatic objects), but is tested against all
- other objects. */
+ /** Tested against:
+ - tiles + attributes
+ - static obstacles
+
+ Use for interactive particles and decoration. */
COLGROUP_MOVING_ONLY_STATIC,
- /** TODO write docu :-/ */
- COLGROUP_MOVING_STATIC,
+ /** Tested against:
+ - moving objects
+ and it counts as an obstacle during static collision phase.
- /**
- * Doesn't move and isn't explicitly checked for collisions with
- * other objects (but other objects might check with this) The
- * difference to COLGROUP_TOUCHABLE is that we can do multiple
- * collision response tests in a row which is needed for static object
- * that tux walks on. The results for collisions with STATIC objects
- * are also sorted by time (so that the first hit gets handled first).
- *
- * Use this for static obstacles
- */
+ Use for static obstacles that Tux walks on. */
COLGROUP_STATIC,
- /** Isn't explicitly checked for collisions with other objects. But
- other objects might check with this object. Difference to
- COLGROUP_STATIC is that collisions with this object are only
- tested once and collision response is typically not handled
-
- Use this for touchable things like spikes/areas or collectibles
- like coins */
- COLGROUP_TOUCHABLE,
-
- /** Should be used for tilemaps */
- COLGROUP_TILEMAP
+ /** Tested against:
+ - moving objects
+
+ Use for triggers like spikes/areas or collectibles like coins. */
+ COLGROUP_TOUCHABLE
};
/** Base class for all dynamic/moving game objects. This class