#include "badguy/flyingsnowball.hpp"
#include "badguy/ghostflame.hpp"
#include "badguy/ghosttree.hpp"
+#include "badguy/goldbomb.hpp"
#include "badguy/haywire.hpp"
#include "badguy/iceflame.hpp"
#include "badguy/igel.hpp"
#include "object/candle.hpp"
#include "object/cloud_particle_system.hpp"
#include "object/coin.hpp"
+#include "object/coin_explode.hpp"
+#include "object/coin_rain.hpp"
#include "object/comet_particle_system.hpp"
#include "object/decal.hpp"
#include "object/display_effect.hpp"
add_factory<FlyingSnowBall>("flyingsnowball");
add_factory<Ghostflame>("ghostflame");
add_factory<GhostTree>("ghosttree");
+ add_factory<GoldBomb>("goldbomb");
add_factory<Haywire>("haywire");
add_factory<Iceflame>("iceflame");
add_factory<Igel>("igel");