{
Factories::iterator i = factories.find(name);
- if (i == factories.end())
+ if (i == factories.end())
{
std::stringstream msg;
msg << "No factory for object '" << name << "' found.";
lisp::Parser parser;
const lisp::Lisp* lisp = parser.parse(lisptext, "create_object");
-
+
GameObject* object = create(name, *(lisp->get_car()));
return object;
}