#include "badguy/angrystone.hpp"
#include "badguy/badguy.hpp"
#include "badguy/bomb.hpp"
+#include "badguy/skydive.hpp"
#include "badguy/bouncing_snowball.hpp"
#include "badguy/captainsnowball.hpp"
#include "badguy/crystallo.hpp"
#include "badguy/fish.hpp"
#include "badguy/flame.hpp"
#include "badguy/flyingsnowball.hpp"
+#include "badguy/ghostflame.hpp"
#include "badguy/ghosttree.hpp"
+#include "badguy/haywire.hpp"
+#include "badguy/iceflame.hpp"
#include "badguy/igel.hpp"
#include "badguy/jumpy.hpp"
#include "badguy/kamikazesnowball.hpp"
#include "badguy/mrbomb.hpp"
#include "badguy/mriceblock.hpp"
#include "badguy/mrtree.hpp"
+#include "badguy/owl.hpp"
#include "badguy/plant.hpp"
#include "badguy/poisonivy.hpp"
#include "badguy/root.hpp"
+#include "badguy/short_fuse.hpp"
#include "badguy/skullyhop.hpp"
#include "badguy/smartball.hpp"
#include "badguy/snail.hpp"
#include "badguy/totem.hpp"
#include "badguy/treewillowisp.hpp"
#include "badguy/walking_badguy.hpp"
+#include "badguy/walkingflame.hpp"
#include "badguy/walkingleaf.hpp"
#include "badguy/willowisp.hpp"
#include "badguy/yeti.hpp"
#include "object/rain_particle_system.hpp"
#include "object/rainsplash.hpp"
#include "object/rock.hpp"
+#include "object/rusty_trampoline.hpp"
#include "object/scripted_object.hpp"
#include "object/skull_tile.hpp"
#include "object/smoke_cloud.hpp"
add_factory<Dart>("dart");
add_factory<DartTrap>("darttrap");
add_factory<Dispenser>("dispenser");
+ add_factory<DWalkingFlame>("dwalkingflame");//
add_factory<Fish>("fish");
add_factory<Flame>("flame");
add_factory<FlyingSnowBall>("flyingsnowball");
+ add_factory<Ghostflame>("ghostflame");
add_factory<GhostTree>("ghosttree");
+ add_factory<Haywire>("haywire");
+ add_factory<Iceflame>("iceflame");
add_factory<Igel>("igel");
add_factory<Jumpy>("jumpy");
add_factory<KamikazeSnowball>("kamikazesnowball");
add_factory<MrBomb>("mrbomb");
add_factory<MrIceBlock>("mriceblock");
add_factory<MrTree>("mrtree");
+ add_factory<Owl>("owl");
add_factory<Plant>("plant");
add_factory<PoisonIvy>("poisonivy");
+ add_factory<ShortFuse>("short_fuse");
add_factory<SSpiky>("sspiky");
+ add_factory<SkyDive>("skydive");
add_factory<SkullyHop>("skullyhop");
add_factory<SmartBall>("smartball");
add_factory<Snail>("snail");
add_factory<Spiky>("spiky");
add_factory<Stalactite>("stalactite");
add_factory<Stumpy>("stumpy");
+ add_factory<SWalkingFlame>("swalkingflame");//
add_factory<Toad>("toad");
add_factory<Totem>("totem");
+ add_factory<WalkingFlame>("walkingflame");
add_factory<WalkingLeaf>("walkingleaf");
add_factory<WillOWisp>("willowisp");
add_factory<Yeti>("yeti");
add_factory<Thunderstorm>("thunderstorm");
add_factory<TileMap>("tilemap");
add_factory<Trampoline>("trampoline");
+ add_factory<RustyTrampoline>("rustytrampoline");
add_factory<UnstableTile>("unstable_tile");
add_factory<WeakBlock>("weak_block");
add_factory<Wind>("wind");