Changed ObjectFactory code so that it works properly when building SuperTux as library
[supertux.git] / src / supertux / object_factory.cpp
index ea2b35d..fe6cb08 100644 (file)
 #include "util/reader.hpp"
 #include "supertux/object_factory.hpp"
 
-GameObject* create_object(const std::string& name, const Reader& reader)
+#include "badguy/angrystone.hpp"
+#include "badguy/badguy.hpp"
+#include "badguy/bomb.hpp"
+#include "badguy/bouncing_snowball.hpp"
+#include "badguy/captainsnowball.hpp"
+#include "badguy/crystallo.hpp"
+#include "badguy/dart.hpp"
+#include "badguy/darttrap.hpp"
+#include "badguy/dispenser.hpp"
+#include "badguy/fish.hpp"
+#include "badguy/flame.hpp"
+#include "badguy/flyingsnowball.hpp"
+#include "badguy/ghosttree.hpp"
+#include "badguy/igel.hpp"
+#include "badguy/jumpy.hpp"
+#include "badguy/kamikazesnowball.hpp"
+#include "badguy/kugelblitz.hpp"
+#include "badguy/mole.hpp"
+#include "badguy/mole_rock.hpp"
+#include "badguy/mrbomb.hpp"
+#include "badguy/mriceblock.hpp"
+#include "badguy/mrrocket.hpp"
+#include "badguy/mrtree.hpp"
+#include "badguy/plant.hpp"
+#include "badguy/poisonivy.hpp"
+#include "badguy/root.hpp"
+#include "badguy/skullyhop.hpp"
+#include "badguy/smartball.hpp"
+#include "badguy/snail.hpp"
+#include "badguy/snowball.hpp"
+#include "badguy/spidermite.hpp"
+#include "badguy/spiky.hpp"
+#include "badguy/sspiky.hpp"
+#include "badguy/stalactite.hpp"
+#include "badguy/stumpy.hpp"
+#include "badguy/toad.hpp"
+#include "badguy/totem.hpp"
+#include "badguy/treewillowisp.hpp"
+#include "badguy/walking_badguy.hpp"
+#include "badguy/walkingleaf.hpp"
+#include "badguy/willowisp.hpp"
+#include "badguy/yeti.hpp"
+#include "badguy/yeti_stalactite.hpp"
+#include "badguy/zeekling.hpp"
+
+#include "object/ambient_sound.hpp"
+#include "object/anchor_point.hpp"
+#include "object/background.hpp"
+#include "object/bicycle_platform.hpp"
+#include "object/block.hpp"
+#include "object/bonus_block.hpp"
+#include "object/bouncy_coin.hpp"
+#include "object/brick.hpp"
+#include "object/broken_brick.hpp"
+#include "object/bullet.hpp"
+#include "object/camera.hpp"
+#include "object/candle.hpp"
+#include "object/cloud_particle_system.hpp"
+#include "object/coin.hpp"
+#include "object/comet_particle_system.hpp"
+#include "object/decal.hpp"
+#include "object/display_effect.hpp"
+#include "object/electrifier.hpp"
+#include "object/endsequence_fireworks.hpp"
+#include "object/endsequence.hpp"
+#include "object/endsequence_walkleft.hpp"
+#include "object/endsequence_walkright.hpp"
+#include "object/explosion.hpp"
+#include "object/falling_coin.hpp"
+#include "object/firefly.hpp"
+#include "object/fireworks.hpp"
+#include "object/floating_image.hpp"
+#include "object/floating_text.hpp"
+#include "object/flower.hpp"
+#include "object/ghost_particle_system.hpp"
+#include "object/gradient.hpp"
+#include "object/growup.hpp"
+#include "object/hurting_platform.hpp"
+#include "object/icecrusher.hpp"
+#include "object/infoblock.hpp"
+#include "object/invisible_block.hpp"
+#include "object/invisible_wall.hpp"
+#include "object/ispy.hpp"
+#include "object/lantern.hpp"
+#include "object/level_time.hpp"
+#include "object/light.hpp"
+#include "object/magicblock.hpp"
+#include "object/moving_sprite.hpp"
+#include "object/oneup.hpp"
+#include "object/particles.hpp"
+#include "object/particlesystem.hpp"
+#include "object/particlesystem_interactive.hpp"
+#include "object/path.hpp"
+#include "object/path_walker.hpp"
+#include "object/platform.hpp"
+#include "object/player.hpp"
+#include "object/pneumatic_platform.hpp"
+#include "object/portable.hpp"
+#include "object/powerup.hpp"
+#include "object/pulsing_light.hpp"
+#include "object/pushbutton.hpp"
+#include "object/rain_particle_system.hpp"
+#include "object/rainsplash.hpp"
+#include "object/rock.hpp"
+#include "object/scripted_object.hpp"
+#include "object/skull_tile.hpp"
+#include "object/smoke_cloud.hpp"
+#include "object/snow_particle_system.hpp"
+#include "object/specialriser.hpp"
+#include "object/spotlight.hpp"
+#include "object/sprite_particle.hpp"
+#include "object/star.hpp"
+#include "object/text_object.hpp"
+#include "object/thunderstorm.hpp"
+#include "object/tilemap.hpp"
+#include "object/trampoline.hpp"
+#include "object/unstable_tile.hpp"
+#include "object/weak_block.hpp"
+#include "object/wind.hpp"
+
+#include "trigger/climbable.hpp"
+#include "trigger/door.hpp"
+#include "trigger/scripttrigger.hpp"
+#include "trigger/secretarea_trigger.hpp"
+#include "trigger/sequence_trigger.hpp"
+#include "trigger/switch.hpp"
+
+ObjectFactory&
+ObjectFactory::instance()
+{
+  static ObjectFactory instance_;
+  return instance_;
+}
+
+ObjectFactory::ObjectFactory() :
+  factories()
 {
-  Factory::Factories::iterator i = Factory::get_factories().find(name);
-  if(i == Factory::get_factories().end()) {
+  init_factories();
+}
+
+ObjectFactory::~ObjectFactory()
+{
+}
+
+void
+ObjectFactory::init_factories()
+{
+  // badguys
+  add_factory<AngryStone>("angrystone");
+  add_factory<BouncingSnowball>("bouncingsnowball");
+  add_factory<CaptainSnowball>("captainsnowball");
+  add_factory<Crystallo>("crystallo");
+  add_factory<Dart>("dart");
+  add_factory<DartTrap>("darttrap");
+  add_factory<Dispenser>("dispenser");
+  add_factory<Fish>("fish");
+  add_factory<Flame>("flame");
+  add_factory<FlyingSnowBall>("flyingsnowball");
+  add_factory<GhostTree>("ghosttree");
+  add_factory<Igel>("igel");
+  add_factory<Jumpy>("jumpy");
+  add_factory<KamikazeSnowball>("kamikazesnowball");
+  add_factory<Kugelblitz>("kugelblitz");
+  add_factory<Mole>("mole");
+  add_factory<MoleRock>("mole_rock");
+  add_factory<MrBomb>("mrbomb");
+  add_factory<MrIceBlock>("mriceblock");
+  add_factory<MrRocket>("mrrocket");
+  add_factory<MrTree>("mrtree");
+  add_factory<Plant>("plant");
+  add_factory<PoisonIvy>("poisonivy");
+  add_factory<SSpiky>("sspiky");
+  add_factory<SkullyHop>("skullyhop");
+  add_factory<SmartBall>("smartball");
+  add_factory<Snail>("snail");
+  add_factory<SnowBall>("snowball");
+  add_factory<SpiderMite>("spidermite");
+  add_factory<Spiky>("spiky");
+  add_factory<Stalactite>("stalactite");
+  add_factory<Stumpy>("stumpy");
+  add_factory<Toad>("toad");
+  add_factory<Totem>("totem");
+  add_factory<WalkingLeaf>("walkingleaf");
+  add_factory<WillOWisp>("willowisp");
+  add_factory<Yeti>("yeti");
+  add_factory<YetiStalactite>("yeti_stalactite");
+  add_factory<Zeekling>("zeekling");
+
+  // other objects
+  add_factory<AmbientSound>("ambient_sound");
+  add_factory<Background>("background");
+  add_factory<BicyclePlatform>("bicycle-platform");
+  add_factory<BonusBlock>("bonusblock");
+  add_factory<Candle>("candle");
+  add_factory<Coin>("coin");
+  add_factory<Decal>("decal");
+  add_factory<Explosion>("explosion");
+  add_factory<Firefly>("firefly");
+  add_factory<Gradient>("gradient");
+  add_factory<HurtingPlatform>("hurting_platform");
+  add_factory<IceCrusher>("icecrusher");
+  add_factory<InfoBlock>("infoblock");
+  add_factory<InvisibleWall>("invisible_wall");
+  add_factory<Ispy>("ispy");
+  add_factory<Lantern>("lantern");
+  add_factory<LevelTime>("leveltime");
+  add_factory<MagicBlock>("magicblock");
+  add_factory<Platform>("platform");
+  add_factory<PneumaticPlatform>("pneumatic-platform");
+  add_factory<PowerUp>("powerup");
+  add_factory<PushButton>("pushbutton");
+  add_factory<Rock>("rock");
+  add_factory<ScriptedObject>("scriptedobject");
+  add_factory<SkullTile>("skull_tile");
+  add_factory<Spotlight>("spotlight");
+  add_factory<Thunderstorm>("thunderstorm");
+  add_factory<TileMap>("tilemap");
+  add_factory<Trampoline>("trampoline");
+  add_factory<UnstableTile>("unstable_tile");
+  add_factory<WeakBlock>("weak_block");
+  add_factory<Wind>("wind");
+
+  // trigger
+  add_factory<Climbable>("climbable");
+  add_factory<Door>("door");
+  add_factory<ScriptTrigger>("scripttrigger");
+  add_factory<SecretAreaTrigger>("secretarea");
+  add_factory<SequenceTrigger>("sequencetrigger");
+  add_factory<Switch>("switch");
+}
+
+GameObject*
+ObjectFactory::create(const std::string& name, const Reader& reader)
+{
+  Factories::iterator i = factories.find(name);
+
+  if (i == factories.end()) 
+  {
     std::stringstream msg;
     msg << "No factory for object '" << name << "' found.";
     throw std::runtime_error(msg.str());
   }
-
-  return i->second->create_object(reader);
+  else
+  {
+    return i->second->create(reader);
+  }
 }
 
-GameObject* create_object(const std::string& name, const Vector& pos, const Direction dir)
+GameObject*
+ObjectFactory::create(const std::string& name, const Vector& pos, const Direction dir)
 {
   std::stringstream lisptext;
   lisptext << "((x " << pos.x << ")"
@@ -45,8 +282,8 @@ GameObject* create_object(const std::string& name, const Vector& pos, const Dire
 
   lisp::Parser parser;
   const lisp::Lisp* lisp = parser.parse(lisptext, "create_object");
-  GameObject* object = create_object(name, *(lisp->get_car()));
-
+  
+  GameObject* object = create(name, *(lisp->get_car()));
   return object;
 }