context.push_transform();
context.set_translation(Vector(0, 0));
- Surface* coin_surf = coin_surface.get();
- if (coin_surf) {
- context.draw_surface(coin_surf, Vector(SCREEN_WIDTH - BORDER_X - coin_surf->get_width() - Resources::fixed_font->get_text_width(coins_text),
- BORDER_Y + 1), LAYER_HUD);
+ if (coin_surface)
+ {
+ context.draw_surface(coin_surface,
+ Vector(SCREEN_WIDTH - BORDER_X - coin_surface->get_width() - Resources::fixed_font->get_text_width(coins_text),
+ BORDER_Y + 1),
+ LAYER_HUD);
}
context.draw_text(Resources::fixed_font, coins_text, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y), ALIGN_RIGHT, LAYER_HUD, PlayerStatus::text_color);