reset();
coin_surface = Surface::create("images/engine/hud/coins-0.png");
- sound_manager->preload("sounds/coin.wav");
- sound_manager->preload("sounds/lifeup.wav");
+ SoundManager::current()->preload("sounds/coin.wav");
+ SoundManager::current()->preload("sounds/lifeup.wav");
}
PlayerStatus::~PlayerStatus()
coins = std::min(coins + count, MAX_COINS);
if(play_sound) {
if(count >= 100)
- sound_manager->play("sounds/lifeup.wav");
+ SoundManager::current()->play("sounds/lifeup.wav");
else if (real_time > sound_played_time + 0.010) {
- sound_manager->play("sounds/coin.wav");
+ SoundManager::current()->play("sounds/coin.wav");
sound_played_time = real_time;
}
}