--- /dev/null
+// SuperTux
+// Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_SUPERTUX_PLAYER_STATUS_HPP
+#define HEADER_SUPERTUX_SUPERTUX_PLAYER_STATUS_HPP
+
+#include <memory>
+
+#include "util/reader_fwd.hpp"
+#include "util/writer_fwd.hpp"
+#include "video/color.hpp"
+
+class Surface;
+
+static const float BORDER_X = 10;
+static const float BORDER_Y = 10;
+
+enum BonusType {
+ NO_BONUS, GROWUP_BONUS, FIRE_BONUS, ICE_BONUS
+};
+class DrawingContext;
+
+/**
+ * This class memorizes player status between different game sessions (for
+ * example when switching maps in the worldmap)
+ */
+class PlayerStatus
+{
+ static Color text_color;
+public:
+ PlayerStatus();
+ ~PlayerStatus();
+ void reset();
+ void add_coins(int count, bool play_sound = true);
+
+ void write(lisp::Writer& writer);
+ void read(const Reader& lisp);
+
+ void draw(DrawingContext& context);
+
+ int coins;
+ BonusType bonus;
+ int max_fire_bullets; /**< maximum number of fire bullets in play */
+ int max_ice_bullets; /**< maximum number of ice bullets in play */
+
+ void operator= (const PlayerStatus& other);
+
+private:
+ // don't use this
+ PlayerStatus(const PlayerStatus& other);
+
+ std::auto_ptr<Surface> coin_surface;
+};
+
+// global player state
+extern PlayerStatus* player_status;
+
+#endif
+
+/* EOF */