class DrawingContext;
/**
- * This class memorizes player status between different game sessions (for
+ * This class keeps player status between different game sessions (for
* example when switching maps in the worldmap)
*/
class PlayerStatus
int max_ice_bullets; /**< maximum number of ice bullets in play */
private:
+ int displayed_coins;
+ int displayed_coins_frame;
SurfacePtr coin_surface;
private: