static const float BORDER_Y = 10;
enum BonusType {
- NO_BONUS, GROWUP_BONUS, FIRE_BONUS, ICE_BONUS
+ NO_BONUS, GROWUP_BONUS, FIRE_BONUS, ICE_BONUS, AIR_BONUS, EARTH_BONUS
};
class DrawingContext;
BonusType bonus;
int max_fire_bullets; /**< maximum number of fire bullets in play */
int max_ice_bullets; /**< maximum number of ice bullets in play */
+ int max_air_time; /**< maximum number of seconds player can float in air */
+ int max_earth_time; /**< maximum number of seconds player can turn to stone */
private:
int displayed_coins;