#include "util/reader_fwd.hpp"
#include "util/writer_fwd.hpp"
#include "video/color.hpp"
-
-class Surface;
+#include "video/surface_ptr.hpp"
static const float BORDER_X = 10;
static const float BORDER_Y = 10;
int max_ice_bullets; /**< maximum number of ice bullets in play */
private:
- std::auto_ptr<Surface> coin_surface;
+ SurfacePtr coin_surface;
private:
PlayerStatus(const PlayerStatus&);