#include "control/input_manager.hpp"
#include "gui/menu.hpp"
#include "gui/menu_manager.hpp"
+#include "scripting/scripting.hpp"
#include "scripting/squirrel_util.hpp"
#include "scripting/time_scheduler.hpp"
#include "supertux/console.hpp"
void
ScreenManager::update_gamelogic(float elapsed_time)
{
- scripting::update_debugger();
+ scripting::Scripting::current()->update_debugger();
scripting::TimeScheduler::instance->update(game_time);
if (!m_screen_stack.empty())